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Travelling a Strange New World! (Update 23 - 28th Jun 2016)

Welcome back everyone! With the release of the game and a wee bit of summer vacation out of the way, we're back to releasing update for the game.

Text and Translations

A number of people have requested localized versions of the game. We've taken the first steps in that direction thanks to the great help from awesome volunteers! We're still looking for more translations, so please check our steam forum if you want to help.

  • Game selects language based on system language.
  • Language setting can be overriden in options dialog.
  • Changed font to support more characters and be easier to read.
  • Translation to French by Guillaume Peton
  • Translation to Polish by GameSub
  • Translation to Danish by Whalegun

Items

  • Added a new level 4 Bullet weapon named the Split Pistol.

Achievements

  • Added achievement for winning as the Tourist.
  • Added achievement for winning as the Tour Guide.
  • Added achievement for finding the new Split Pistol.
  • Improved icons of all achievements, both ingame an in Steam client.

Gameplay Changes and Fixes

  • Moved Jump obstacle in Arrival Area to the end of the area.
  • Fallback attacks no longer triggers when weapon is on cooldown.
  • Fallback attacks have a much wider/accurate check against barrrels.
  • Improved performance of certain areas, mostly in Cave Adventures.
  • Ammo drop rate increased by 25% in Cave Adventures areas.
  • Ammo drop rate increased by 20% in Staff Only areas.
  • Two-handed items are now holstered automatically if possible.
  • Fences in Staff Only areas are now less sturdy.

Enemies

  • Fixed enemies facing away from the player while aiming.
  • Reduced how often enemies get stuck near corners of obstacles.
  • Enemies would fire exhaust blast from Grenade Launcher without warning.
  • Fixed enemies stealing weapons not walking towards the player corpse.

User Interface

  • Added levels to selectors in Graphical Options dialog.
  • Tutorial shows Game Controller setup if a Game Controller is used.
  • Start button on XBox controller now correctly closes dialogs.

Audio

  • Added audio effect when opening/closing dialogs.
  • Pickup sound of weapons matches their anticipation (reload) sound.
  • Pistol shots have more variation to make them phase less.

Graphics

  • Fixed missing blood from character corpse after dying.
  • Sand looks better as it blends into the environment.
  • New start and end terrain when travelling between Staff Only areas.