Developer postOriginal post (opens in a new tab)

Update 2.1.0 – Now available!

Update 2.1.0 is now available for download! Please see the changes below.

General

  • Starting with this patch, only 64-bit operation systems will take advantage of future improvements
  • Various performance and stability improvements. Thanks to all users sending us crash reports and informing our support via https://www.world-of-emergency.com/support about problems found.

Graphics

  • Windows: Replaced the DirectX 9 renderer with a DirectX 11 renderer
  • The available display resolutions are no longer limited to the operation system display resolution in order to support GPU driver supersampling techniques
  • Fixed a rarely triggering bug causing fire lighting staying active after the fire went out
  • Visual polishing
    • Fixed overlay bars and icons being updated one frame too late resulting in a swimming overlays effect
    • The animation for falling trees is now smoother
    • SWAT team members leaving the helicopter via row is now smoother
    • The helicopter door of the rescue helicopter was closing too early resulting in a visible clipping with the paramedic team
    • No longer active contamination clouds now fade out smoothly

Gameplay

  • Fix for hostage taking event being stuck in case the gangsters give up
  • Added support for second speaker voice (command and selection feedback for player units)
  • Fixed a bug that local highscores got lost
  • Fixed traffic light issues inside the Hamburg and Berlin map

Editor

  • Multi-monitor support: With the DirectX 11 renderer, the main window can now be moved to other monitors
  • Added a dialog for local asset datasources which can be found inside the customize menu bar entry
  • Inside the map properties dialog, the create mini-map button now opens a dialog with additional options

Modding / SDK

  • Similar to the building clipping effect, the unit shine through effect can now also be disabled by editing the game configuration file
  • Added more EM5_API_EXPORTs for better accessibility for plugin modders
  • Preview and loading screen support for custom maps (using file naming "em5/gui/asset/map_preview/_preview.dds" and "em5/gui/loading/loadingscreen_.dds")
  • Custom maps can now also be used for multiplayer modes

Additional Hints

  • Users of 32-bit and 64-bit operation systems will play on separate servers without the need to change any settings
  • Please note that the used graphics adapter need DirectX 11 support and as a result EMERGENCY 5/2016 will no longer run on systems below the minimum requirements of 1 GB VRAM, NVIDIA GeForce 400 series or AMD Radeon HD 6000 series