Update 2.1.0 is now available for download! Please see the changes below.
General
- Starting with this patch, only 64-bit operation systems will take advantage of future improvements
- Various performance and stability improvements. Thanks to all users sending us crash reports and informing our support via https://www.world-of-emergency.com/support about problems found.
Graphics
- Windows: Replaced the DirectX 9 renderer with a DirectX 11 renderer
- The available display resolutions are no longer limited to the operation system display resolution in order to support GPU driver supersampling techniques
- Fixed a rarely triggering bug causing fire lighting staying active after the fire went out
- Visual polishing
- Fixed overlay bars and icons being updated one frame too late resulting in a swimming overlays effect
- The animation for falling trees is now smoother
- SWAT team members leaving the helicopter via row is now smoother
- The helicopter door of the rescue helicopter was closing too early resulting in a visible clipping with the paramedic team
- No longer active contamination clouds now fade out smoothly
Gameplay
- Fix for hostage taking event being stuck in case the gangsters give up
- Added support for second speaker voice (command and selection feedback for player units)
- Fixed a bug that local highscores got lost
- Fixed traffic light issues inside the Hamburg and Berlin map
Editor
- Multi-monitor support: With the DirectX 11 renderer, the main window can now be moved to other monitors
- Added a dialog for local asset datasources which can be found inside the customize menu bar entry
- Inside the map properties dialog, the create mini-map button now opens a dialog with additional options
Modding / SDK
- Similar to the building clipping effect, the unit shine through effect can now also be disabled by editing the game configuration file
- Added more EM5_API_EXPORTs for better accessibility for plugin modders
- Preview and loading screen support for custom maps (using file naming "em5/gui/asset/map_preview/_preview.dds" and "em5/gui/loading/loadingscreen_.dds")
- Custom maps can now also be used for multiplayer modes
Additional Hints
- Users of 32-bit and 64-bit operation systems will play on separate servers without the need to change any settings
- Please note that the used graphics adapter need DirectX 11 support and as a result EMERGENCY 5/2016 will no longer run on systems below the minimum requirements of 1 GB VRAM, NVIDIA GeForce 400 series or AMD Radeon HD 6000 series