Thank you for playing Caveman Caravan! This update is a small update with just a few adjustments:
Balance Change:
- The effect of the tool "Needle" has been modified. The emergent strategy that came from using it before was unfortunately tedious despite being powerful. I don't want to quash an effective combination, but when that effective combination becomes boring to use, a change feels neccesary. Its new effect should lead to at least less tedium in its use in most situations.
Presentation Changes:
- Locked characters will now more visibly display their unlock requirements without needing the question mark moused over.
- One of these locked characters now also shows a button prompt to help navigate toward the mechanic involved in unlocking them.
- A hint toward an easter egg was added to one of the exploration events of a tile.
