Last nights update accidentally doubled the rate of CDF spawning regardless of the setting in the file.
VERSION: 0.4.31 - 04/09/17
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- [Misc] - In Easy and Medium mode you are immune to Vehicular Assault against civilian vehicles.
- [Bugfix] - Fixed a bug where the spawn rate for CDF was increased by 20% (so each random vehicle had at least 20% chance to be cdf). Rate now set to 8%.
- [Bugfix] - Fixed a bug where mob weapon (in)accuracy was not being applied on the vertical axis
Further changes:
- [Misc] - Easy mode has 0.8x Cop Spawn Rate, Medium has 0.9x Cop Spawn Rate
- [Misc] - If you are trying to attack a base you are not legally allowed to capture a banner will appear.
- [Misc] - You now have limited crime immunity at some mission objectives (Hold Up missions and Counterinsurgency missions)
- [Misc] - Bandits will get very slowly lose their base inaccuracy over time in med/hard. They get more accurate at a rate of 0.005%/sec on Medium and 0.01%/sec on Hard.
- [Misc] - AI weapon inaccuracy time tweaked to ( (15+$DIFFICULTY) * (0.25 + $DIFFICULTY *0.8)/(1+$TIME_ENGAGED)^2 ) degrees. This is capped at 25 degrees
EDIT: Did a bit more balancing and rebuilt
