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Update to the overall mood, feel and flow

Patch Notes 0.4.3

With today’s patch we have been focusing on improving the overall feel, mood and flow of the content already available. We believe it’s a huge improvement and hope that this will set the standard for our continuous work forward.

Story:

  • Story parts have been updated, it’s still (work in progress) and the hillside and coastline have not been updated yet.
  • Small changes to the objective Cards in the two first battle boards.

AI:

  • Small fix making them react faster

Multiplayer:

  • When a player starts a multiplayer session, other players in the campaign menu will be asked to join.

    UI:

    • We implemented a new hint system in order to help players understand the game rules.
    • Pause game when looking at Quest Cards
    • Removed mouse input when in fly by
    • In unit management changes in stats shows when hovering the mouse over them.
    • Removed objective overlays when objectives are completed.
    • Removed the news section from front screen, can now only be viewed from the options menu.

    Effects:

    • New explosion effect added on death (Work in progress)
    • Different effect on unlocking equipment still (work in progress)
    • New effect when unlocking a new battle board in the campaign menu

    Sound & music:

    • Added environment sounds to the Tears of Eir Battle board
    • Implemented transitions in music between exploring and combat states
    • Added sounds to the goat
    • Added sounds to the Card Deck
    • Added sounds to the ability card customization scene
    • Sounds on teleport in and out of caves.

    Controls:

    • Possible to “go back” with RMB in the campaign menu

    Characters:

    • Models of the Lost Nose have been implemented (work in progress)

    Level design:

    • Small change to enemy spawn in the cave of the first battle board
    • Action pause when going to the level complete screen
    • Added small green frogs to The Tears of Eir battle board
    • Added exit mark on the Tears of Eir when collection the needed information.
    • Implemented quest cards used as objectives and story threads

    Art:

    • Changed art on most cards still (work in progress)
    • Changed art in the Campaign board still (work in progress)