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Patch notes 0.5.1

Balance Changes:
We got a clear indication that the difficulty of the game was too high. As such we have taken steps to bring back the difficulty slightly on particular maps early on in the game.
This will primarily affect the first playthrough of battle boards and not the higher difficulties.

  • Nerfs to various enemy units on The Heidrun Clan
  • Added heal pickups on The Heidrun Clan
  • Nerfs to various enemy units on The Rescue
  • Nerfs to various enemy units on The Monastery
  • Nerfs to various enemy units on Trial of Tyr

Bug fixes

  • Before a figurine ability card on cooldown could appear behind another card, but the logic thought it was in front of. The backside of cards now have the correct z-ordering removing this issue.
  • Some cards have been reordered. The primary reason this was done was the Archer's "fire" card, which now appears first in the figurine abilities.
  • Fixed various blocked tiles that were not intended to be blocked
  • Fixed a bug that allowed The Archer to "sneak" past all enemies on The Rescue.
  • Changed the way the Resolution drop down menu is filled. This should no longer add options that are not compatible with the users screen.
  • Fixed spelling errors in The Lost Norse
  • Fixed a bug that caused subsequent uses of the Brute ability "Wrath of Idunn" to not remove the immportality effect
  • Updated the Archer text from a placeholder text that was not properly overwritten.

We know that not all reported bugs have been addressed with this patch but we are working on a major update where we will attend all reported bugs that we can identify and reproduce.

We also hope that the difficulty settings now in a better way reflect the level of our audience. Please remember that only main objectives needs to be completed in order to unlock new battle boards and that Spacebar is your friend in the fray of battle.

Kind regards

The Wartile Team