Patch Notes 0.4.3
With today’s patch we have been focusing on improving the overall feel, mood and flow of the content already available. We believe it’s a huge improvement and hope that this will set the standard for our continuous work forward.
Story:
- Story parts have been updated, it’s still (work in progress) and the hillside and coastline have not been updated yet.
- Small changes to the objective Cards in the two first battle boards.
AI:
- Small fix making them react faster
Multiplayer:
UI:
- We implemented a new hint system in order to help players understand the game rules.
- Pause game when looking at Quest Cards
- Removed mouse input when in fly by
- In unit management changes in stats shows when hovering the mouse over them.
- Removed objective overlays when objectives are completed.
- Removed the news section from front screen, can now only be viewed from the options menu.
Effects:
- New explosion effect added on death (Work in progress)
- Different effect on unlocking equipment still (work in progress)
- New effect when unlocking a new battle board in the campaign menu
Sound & music:
- Added environment sounds to the Tears of Eir Battle board
- Implemented transitions in music between exploring and combat states
- Added sounds to the goat
- Added sounds to the Card Deck
- Added sounds to the ability card customization scene
- Sounds on teleport in and out of caves.
Controls:
- Possible to “go back” with RMB in the campaign menu
Characters:
- Models of the Lost Nose have been implemented (work in progress)
Level design:
- Small change to enemy spawn in the cave of the first battle board
- Action pause when going to the level complete screen
- Added small green frogs to The Tears of Eir battle board
- Added exit mark on the Tears of Eir when collection the needed information.
- Implemented quest cards used as objectives and story threads
Art:
- Changed art on most cards still (work in progress)
- Changed art in the Campaign board still (work in progress)