Looking for a game? AI War Summertime Sortie 2012
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Please see the original post here
Changelog may be found here
Catching up on two new patch releases:
5.080 provides the last three bonus ship types of the Ancient Shadows expansion, namely the youngling firefly, the saboteur, and spire corvette (a bonus starship!). Numerous bug fixes and balance changes involving the zenith seige engine, zenith reprocessor, and zenith medic frigate. Shards in Fallen Spire campaign move 4x faster, but "chase spawns" occur proportionately at 4x rate.
5.081 fixes a bunch of problems including the nerfing of the spire corvette shield module to avert effective invincibility exploit, balance changes to youngling firefly, fix for zenith seige engine damage calculation (1/16th effective damage), changes to AI type reinforcement/wave multipliers (most cases significantly benefiting the AI), and wave-calc fix that prevented AI from having more than one specific starship type being eligible.
5.082 fixes a bug that causes all buy menus to be empty. Ruh roh.
5.083 brings a new twist to AI homeworlds on difficulties 7+; three "brutal pick" core guard posts that further bolster the fun you'll have on the final homeworld assaults. One roughly seeded on each homeworld.
If you are looking for an AI War, give the latest AI War Summertime Sortie 2012 Bulletin a look!
This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.