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AI War Beta 6.010 - AI behavior and balance changes


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This one is our first update to AI War in three months. For us, that’s a really, really long time between updates. There’s a variety of reasons for the lull, but the most significant one was our need to focus on getting A Valley Without Wind 2 done and officially released. Now that that’s done and we’ve had a few days to catch our breath we’re trying to get things going again on this side of the shop. We still have other projects underway so it’s not going to be full-steam-ahead or anything like that, but we can keep iterating to make the game better at killing players more fun.

The update itself addresses some of the more pressing issues (according to the last couple of months’ feedback), specifically: making the recently-returned friendly enclaves less lag-prone and less overpowered, toning down the Ancient Shadows “brutal pick” posts, fixing a loophole where special forces were sometimes getting low-cap-ships without really paying for them, and making the AI’s strategic reserves less annoying during assaults on AI homeworlds.

On the subject of A Valley Without Wind 2, it's a meshed platforming TBS game that can be played either solo or in coop in tasty Arcen flavour, overhauled and refined bottom to top with much of the player feedback received since the original game. It is already free for anyone who has purchased the original AVWW.

Interested in learning more, or want to try the demo? Please see the features page here!

If you are looking for people to play AI War with, give the latest AI War Meetup Sortie Fall 2012 a look!

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.