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Please see the original post here
Changelog may be found here
The changelog is too long to post here, but here are some of the highlights:
Various balance changes in response to the community's most recent "worst unit" poll:
- AI guard posts have been buffed significantly across the board
- Decoy drone balanced for player use
- Spire and Zenith starships crunched into stronger but lower ship cap ships
- AI champion counter-response to player champions tweaked
- Carriers are now vulnerable to nuclear explosions, bugfix to friendly enclave computation behavior, a new reference export for modules, and decreased "charges" granted by the death of Neinzul younglings for Dark Spire vengeance generators to prevent cataclysm
If you are looking for people to play AI War with, give the latest AI War Meetup Sortie Fall 2012 a look!
This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.