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Report bugs and suggestions: MantisBT
Please see the original post here
Changelog may be found here
Good lord. This release is probably the longest list of release notes we've ever generated for a single day. And it's not just a lot of little stuff -- though there are a ton of small balance tweaks and bugfixes here. There's some really heavy-hitting changes for both the base game and Light of the Spire. And for The Zenith Remnant, come to that (Whaaat? A nearly year-old expansion got major new features?).
Please see the original source for all the details--here are the highlights:
- Starting a new campaign? First thing you might notice is that you now get about twice as many possible starting positions as before, thus, you don't have to click through as many maps to find one on it with a ship type you're looking for.
- For the base game, are a number of changes to how human ships target enemies on AI planets. In short: there will be less stray fire that enrages AI outposts you aren't yet ready to face, but at the same time making it so that things are still just as autofire for anything of the AI that's already been "enraged."
- Base game: major change to the AI is how the AI breaches wormholes. Actually, this is a whole host of interrelated changes, making the AI do a better job of using intel in a more human-like fashion, leading to more intelligent breaches that are more likely to crush you and not at all likely to have the "trickle effect" that players can take advantage of to destroy the forces of an otherwise-untenable AI world.
- The Zenith Remnant: the golems have all been enormously rebalanced (beefed up), and are no longer a default-on feature of that expansion. Rather, there are now three new Minor Factions called Broken Golems Easy/Moderate/Hard, which have various different styles of play for the golems, to hopefully meet the full range of player interest.
- Similarly, for Light of the Spire, there are now three new Minor Factions called Spirecraft Easy/Moderate/Hard, which give a similar sort of tastes/difficulty spectrum to the Golems ones in TZR.
- Spirecraft can now be repaired.
And... well, there were a ton of other smaller changes, too. Fallen Spire fixes and balance. Frigate balance. Enclave starship gun removal. And so on. Enjoy!
As a reminder, tomorrow and Friday are a holiday here in the US, so we won't be around much, if at all. If there are any egregious bugs, we hope to fix those in the evenings, but otherwise we're going to be relaxing and visiting with family before plunging back in with a vengeance next week. Happy Thanksgiving, all!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.