Hello.
I am currently working on finalizing features for a demo. My guess is that its release will be next year somewhere in the span of January to March, it depends on how long certain fixes take and how much time/energy I need to spend on my other job(, the one that actually pays the bills).
I will post the next update and start working on the trailer after the demo is released.
I want to thank the people that tested (and wish listed) the game at “Moderskeppet 4” gaming cruise. I got some valuable feedback and a good look at how players (outside my friend circle) actually interact with the game.
For those that are interested, below are some specifications of fixes that will be completed before the demo release:
Improved grab and lift system for combat scenarios.
Anti-grab/getting unstuck in local multiplayer.
Objects that players can interact with will get an outline when interaction is possible.
Improve/remake the game-play instructions/on-boarding system so players that hate reading text boxes have a higher chance in understanding features of the game.
Optional hints for rooms that contain puzzles.
Enemy spawn functions from doors.
Improve enemy wave combat behavior(, for example no enemy should hide at the edge of the map).
Improve the behavior and animations of enemy zombies.
Fixing some bugs regarding world UI texts.
Some level design fixes.
Features that may or may not be completed before the demo:
Improved game-pad and player profile pairing.
Add system for (temporary) power ups for normal melee and ranged attacks.
Ensuring Steam deck compatibility.
