Alpha 0.1.5
This week's patch was primarily focused around the police AI. We've improved how the AI cop cars detect suspects (players with an elevated alert level). We've also resolved the "Running Man" dance caused by the arrest sequence occurring while the player was mid-run. Additionally, we've reworked the pathing for AI vehicles. As always, we've also updated Fragbound Farms with additional houses populated.
Alpha 0.2.0 Progress
In addition to the continued fixes and improvements to Alpha 0.1, the team has been hard at work on all of the features being packed into our first major content release, Alpha 0.2.0. This release remains on schedule to be delivered in Q4.
Multiplayer: Cops & Robbers
Excessive force has never been so much fun! The Stun-o-matic 9000 is the latest in nerve twitching, somewhat less-than-lethal, tools of behavioral modification. Wield corrective action at a bladder alleviating 7.8M volts longer than ever before with the newly redesigned nickel-metal hydride (NI-MH) battery standard in all models. Call your authorized reseller today to schedule a test prodding.
Mission System v1.0
The updated mission system framework has been one of my main priorities. Rather than trying to summarize this feature in a short paragraph, I'll be writing a dedicated dev blog post next week to cover all the details of "Garret's List" aka Mission System v1.0 coming in Alpha 2.0. Be sure to check back!
Hacking v1.0
New toys arrived! I've been diving deeper into RF hacking in the real-world to ensure our hacking mechanics remain as realistic as possible. I spent some time over the weekend reverse engineering the RF signals from my car's key fob and garage door opener in an attempt at some replay attacks I have planned for Hacking v1.0 in Klepto.
As I have planned for the Mission System next week, in a couple of weeks I'll be writing a dedicated dev blog post to dive deeper into the Alpha 2.0 hacking mechanics.
klept_os Mobile v2.0
Both the mission system and hacking gameplay along with the upcoming Cops and Robbers multiplayer game mode rely heavily on the players klept_os tablet. Because of this, a lot of work is going into redesigning and expanding upon its functionality and ease of interaction. Some of the changes include a GPS/Maps app to help you navigate the neighborhoods. Additionally, we're working on full touch interaction for HTC Vive and Oculus Touch controllers.
Be sure to check out the upcoming dev blog posts on the Mission System v2.0 and Hacking v1.0 for more details on the upcoming tablet changes.
Inventory v2.0
With the upcoming Mission System v1.0 and klept_os Mobile 2.0 changes, we're reworking several aspects of the inventory / loot management. We'll be updating the current placeholder loot values with more realistic prices. Although food items will no longer have a monetary value, we do have some special plans for these items.
Safe Cracking v2.0
Safe cracking is getting a major overhaul to include all new types of safes with varying levels of difficulty. While we still intend on these being very difficult to crack, at least without the in-game purchase of specialized tools, certain safes will have unique weaknesses making them easier to crack.
Post-Alpha 2.0
Although there's still a lot of work remaining to finish Fragbound Farms, Apothis, our lead level designer has created some new luxury townhomes to be used in our next neighborhood. Here's an early look.