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Alpha 0.1.9 Release Notes

Vanoss & Delirious - Epic Break-ins: Episode 2

Youtubers Vanoss and H20Delirious have both posted new videos of their “epic” break-in attempts. The Meerkat Gaming team loved these videos, not only for the non-stop hilarity but also as an aid to help us reproduce and fix many of these issues. I’m happy to report that a majority of the glitches showcased in the videos are now patched but don’t worry, we’ve got a ton of big features in the works so I’m sure they will have no shortage of new material for an Episode 3.

Be sure to show your support by liking their videos and subscribing to their channels!

https://www.youtube.com/watch?v=CTkHywu-VKc

https://www.youtube.com/watch?v=n_0F4doxWKA

Patch Notes

General

  • All new locomotion and arrest animations!
  • Players now ragdoll when hit by a car
  • Police now ragdoll when hit by a car - triggers level failure like hitting pedestrians
  • Added level restart option to lawyer scene
  • Fixed van headlights
  • Exiting vehicle too close to wall would cause players to pass through or get stuck inside wall - Fixed
  • Fixed vehicle camera angle displacement when looking straight down in first-person view
  • Fixed players sometimes being unable to move while crouched
  • Fixed issue causing 2-hand carry items to occasionally get stuck to player
  • Handyman fixed the stuck bathroom door at 707 Rosemar in Murky Meadows, repainted the meth house interior, loosened jammed windows and doors at 602, unblocked obstructed door at 801 and replaced the unpickable deadbolt at 821.
  • Scrolling through radio stations in van sometimes plays two stations at once - Fixed

Multiplayer

  • 3 new player characters! Players will be automatically assigned a unique character. Character selection and customization coming later in Alpha 0.2.0.
  • Fixed issue causing passengers being unable to move after exiting vehicle
  • Getting shot now ends level for all players in co-op
  • Fixed issue causing headless thieves even though this was clearly not a bug, it was a Halloween feature...
  • Players should no longer be able to launch each other in the air (challenge accepted?)
  • Fixed inventory not displaying looted items in multiplayer
  • Fixed mission details not populating in multiplayer

VR

  • Oculus: Increased default graphics quality for shadows and post-processing - You can scale these back down to low via options menu
  • Vive: Fixed hand drift that occurred during player rotation
  • Vive: Added tablet interaction. Use right index finger to hover buttons and right trigger to make selection
  • Vive: Players can no longer use their superhuman strength to flip cars
  • Vive: Players are now visible to NPCs
  • Vive: Movement now locked when arrested
  • Vive: Adjusted hand collision size
  • Vive: Added vehicle controls to motion controllers
  • Vive: 2-hand carry items now attach to left hand
  • Vive: Adjusted hand mesh location
  • Both: Fixed camera root so VR players are no longer resting their head on the lawyers lap (I guess that was one way to cover the legal fees…)