Welcome to the new Oldtown. We’re in the process of a full redesign of our city center where players will encounter a majority of their mission contacts and fences for their ill gotten gains.
This will be a part of the upcoming Alpha 0.2.0 content update. There’s still a lot of work to do but we’d like to share our current progress.
Mr. Castellano’s Pawn Shop
rePRO Joe’s Garage
Happy Cleaners
Dr. Dover’s Family Practice
Hastings Gallery
Cops & Robbers
In addition to being a key location for our mission system, we’re also setting up the end of level scenes for the upcoming Cops & Robbers multiplayer. When the Cops are on the losing team, they’ll find themselves reflecting on their mistakes at Joey’s Bag of Donuts while they see the other team slipping into Mr. Castellano’s Pawn Shop to offload their goods.
However, if they are victorious they’ll end the level inside the police station with the Robbers locked away in a holding cell.
Unfortunately, they have one of the best lawyers in town so don’t expect them to sit around too long. They’ll be back on the streets in no time.
Post-Alpha 0.2.0 Plans
Like the current version of Oldtown, the new Oldtown of Alpha 0.2.0 will have the robbery mechanics disabled. However, all of the buildings (excluding the low poly ones that surround Oldtown) are setup in a way where we can build out their interiors.
It’s our goal to eventually expand residential burglary to Oldtown by building out all of the interiors for the various apartment buildings. However, we still don’t have any plans of supporting commercial robbery in the release scope.
Be sure to check back for next week’s Dev Blog detailing the upcoming hacking mechanics being introduced in Alpha 0.2.0!