Alpha 0.1.7 is now available! We’ve managed to pack in quite a few fixes and improvements into this update for multiplayer, animation, sound, lighting, etc. Be sure to check out the full list below.
Additionally, we’d like to welcome our new Community Moderator, Light Bringer (Pip) to the Klepto Team! His enthusiasm for the project and helpfulness on the community forums did not go unnoticed by us. We’re grateful for the time he’s volunteered to improve communication between the dev team and the community, freeing us up to spend more time actively working on the project.
He’s also proven himself to be a great QA tester. Here’s one of our favorite bugs he identified in an earlier 0.1.7 RC build earlier this week. This bug was caused by the new feature of physically destroying the alarm panels:
Be sure to check back on Saturday for our latest Dev Blog update!
HOTFIX UPDATE 0.1.7b (1:32 PM EST 9/16)
We just posted a small hotfix to fix some minor issues as well as include some extra improvements:
-fixed cop arrest sequence when in van, thief will now be pulled out of van when arrested
-fixed black screen when attacking pedestrians in oldtown
-improved vehicle AI obstacle avoidance
-vehicles will now drive through neighborhoods and not de-spawn in the middle of the road
Release Notes
General
- Fixed issue causing lockpicking interaction to end early
- Lockpicks now despawn after successfully picking or walking away from lock
- Fixed headless shadow in first person view, changing view is now just an opacity change on the head mesh material, we no longer switch skeletal meshes
- Fixed some surface collision issues in tutorial level
- Residents should now just call cops once after they see thief
- Added thief JUMP!
- Fixed several IK bugs in thief including carrying objects
- Updated collision and physics on painting so they shouldn't fall through floor
- Flashlight on/off material now updates properly
- Ambient light and shadows are now optimized on level load
Multiplayer
- Local multiplayer Co-op support has been added.
- Multiplayer tablet sync fix
- Multiplayer flashlight twitching fix
- Multiplayer lightswitch sync fix
- Multiplayer interactive furniture sync fix
- Backpack now attaches properly to multiplayer client players
- Passenger door now opens on van
- Dark shadows now fixed for client in multiplayer
Sound
- Rain ambiance level has been lowered
- Set ambient sound location to inside in main menu
- Setup alarm panel disable event when using crowbar
- Added new impact sounds to van and pedestrians. Impact sounds varies based on impact speed
- Fixed main menu score to use stereo and not 3D surround
- New sounds for telco box - ambiance and disabling
- New AC unit sounds
- Several new interactive furniture sounds (refrigerator, desks, drawers, etc)
- New footstep sounds that are more subtle