Overview
We've taken even more of your feedback and are continuing to use it to make the game better! Additionally, we're continuing to work through our roadmap with an eye towards improving the interface, game balance, and stability.
Features and Changes
The user interface in the town view has been completely remade and should be more intuitive

The town view now has a run progress tracker that shows how close you are to unlocking each boss fight

The playtest ends after one boss fight, but runs in the complete game will include all five boss fights plus a final boss
Card tooltips have been greatly improved

The various crafting resources are now named and display their names on mouse hover

A new card, Mimic Mage, has been added to the game

Card upgrade quality has been restricted and random upgrades from events are no longer massively overpowered
As a side effect, the Alchemist is currently underpowered. This will be fixed in the next update
Tutorials have been made clearer
The non-card rewards with one time effects have been rebalanced and their frequency has been reduced from 50% to 25%
Bugfixes
Players will no longer heal for 26 HP after each battle, and will correctly heal for 10. This was making the game FAR too easy.
Several possible softlock issues have been addressed
Continuous abilities (such as Pack Leader's "this minion's attack is equal to the number of minions you control") now correctly update after attacking
A visual bug with the victory screen has been fixed
Upgrade arrows intended for alchemy no longer show up in other deck viewer screens
The relic shop no longer continuously adds more and more relics over time
The "dealer" animation now plays correctly when a card menu is opened for the first time
Several card illustrations with weird transparent spots have been fixed
Game should no longer crash on losing
Fixed a crash issue that occurred sometimes on match victory
What's Next?
Will be testing a hex grid for the town layout instead of the current "web" look
Testing a 10 card deck instead of a 15 card deck, to make early card rewards more impactful
Focusing on card game balance
More card synergies
Card/upgrade balance (some abilities are under/overcosted currently)
Differentiating cards that are just better versions of other cards
Various bugfixes
Continuing to monitor the feedback form for suggestions and bugs!
