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Hey Barbarians, the update 1.7.4 is ready!

Hey Barbarians, the update 1.7.4 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!

Age of Barbarian Ex 1.7.4

- The virtual memory, raised from 2GB to 4GB.
- Indicators on/off, was not saved correctly, fixed.
- If player dodge a high blow, sometime enemy animation change like if the player was hit, fixed.
- Game engine: there was some memory issue in some PC configuration, game should be lighter now.
- Area 1-1: there was a spike trap that doesn't work correctly, fixed.
- Apeman: when player execute him, the blood was in a wrong layer, fixed.
- Kar-Azza 3-1/3-2: Torch and/or flame sometime was in a wrong layer, fixed.
- Sabretooth tiger: Sometimes when player was in close combat another sabretooth appear, fixed.
- Crocodile: Sometimes his attack could freeze the player, fixed.
- Chuth 4-3B: A saw trap was too low to be avoided by crouching, fixed.
- Chuth: Because if an old script, when the barbarian make a flying attack he was stopped in air, fixed.
- Beast rider: After continue, enemies doesn't spawn, fixed.
- Beast rider Wyverns: when the camera rise up, there was a scrolling issue, fixed.
- The Wyvern’s peaks, 6-3B: When palyuer was grabbed by a tentacle, some animations glitch, fixed.
- Necron's Fortress: Wrong saving at the beginning of the leve, fixed.
- Necron's Fortress 7-3: Scrolling issue, fixed.
- Necron's Fortress 7-3: Roof trap and player control issue, fixed.
- Necron's Fortress 7-3: Sometimes when player hanging from a platform, scream like he was falling, fixed.
- Necron's Fortress 7-4: Hud glitch, fixed.
- Skeleton's shadows glitch, fixed.
- Skeleton: Sometimes when thay are hit, there was a kind of swap position glitch, fixed.
- Sometimes enemies spawn from nowhere, fixed.

Improvements:
- Zoom script improved.
- Dark Warrior: IA improved.
- Death Dealer: IA improved.
- Skeleton: IA improved.
- Gore engine improved, more gory and at the same time more light to be manage by the engine.
- A lot of general camera, events optimizations.
- Presentation: Better graphic effects.
- We are continuing to improve the shadows engine.
- Lighs engine improved, the lights are now more shading and realistic.
- Torches: script optimized, moreover, we have added some sparks that coming out from the fire.
- Player, High/Low spinning slash, execution speed augmented.

New Contents:
- Game Menu: V-sync option added. By the Default the V-sync in the game is setted Off.
- New blood sprite added: Splash effect, when the blood hit the ground.
- A more gory, blood pump, when decapitated.
- A New gory, blood pump when an arm is chopped off.
- Gore effecxt on the wall: Added more variety.
- Belith: When she evoke a tentacle, we have added some stones that flying away from the floor.
- Necron's Fortress: Some dead bodies in the background, look better, now.