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Update 1.096

Hey, spacefarers!
We have a surprise update for you, tackling some long requested features and squashing some pesky bugs! And check out our nifty new loading screen:

The highlights are improvements to Multiplayer connections (yay, less of that awful "Disconnect from server logic"!), multiple people per vehicle (GAV and Rover) AND a brand new Locator system (previously known as the map)

The full patch notes are below.

    Additions:
  • Added support for multiple players in vehicles (GAV and Rover only)
  • Added new loading screen with hints
  • Added a function to clean your helmet lens (K key by default)
  • Added escape pod to spawn position; harvestable for resources
  • Completely reworked map, now called 'locator'
  • Added map in ground vehicles
  • Structures now appears as 'frames' when you are placing them
  • Mecha Crab can now jump!
  • Added more panels to airlock frame UI:
  • Target name and HP moved to center of screen
  • Green outline on structures removed when multitool not equipped
  • Green outline is smaller and now pulses
  • Inventory menu icons resized
  • Launch button no longer shows after it has been pressed
  • Added time and hours left in day to TAB menu
  • Removed shrug animation from TAB menu Balancing:
  • Mineral placement refined
  • Structure degradation is now on a timer, with a reset button (Structure degradation timer is an "Abandoned timer", so if a player doesn't return to the game before the timer hits 0 others can clear it)
  • Vehicles have less HP
  • Structure walls and frames have more HP
  • Structure limit removed entirely!
  • Removed "pack up inflatable dome"
  • Inflatable Dome can no longer be repaired Bug Fixes:
  • Creature collision in structures has been improved
  • Days survived no longer resets to 0 after reaching 7
  • "Disconnect from server logic" should occur far less frequently
  • Ship will no longer get stuck in the air
  • Reduced lighting applied to avatar on tab menu
  • Better tree collision