Hey, spacefarers!
We have a surprise update for you, tackling some long requested features and squashing some pesky bugs! And check out our nifty new loading screen:
The highlights are improvements to Multiplayer connections (yay, less of that awful "Disconnect from server logic"!), multiple people per vehicle (GAV and Rover) AND a brand new Locator system (previously known as the map)
The full patch notes are below.
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Additions:
- Added support for multiple players in vehicles (GAV and Rover only)
- Added new loading screen with hints
- Added a function to clean your helmet lens (K key by default)
- Added escape pod to spawn position; harvestable for resources
- Completely reworked map, now called 'locator'
- Added map in ground vehicles
- Structures now appears as 'frames' when you are placing them
- Mecha Crab can now jump!
- Added more panels to airlock frame UI:
- Target name and HP moved to center of screen
- Green outline on structures removed when multitool not equipped
- Green outline is smaller and now pulses
- Inventory menu icons resized
- Launch button no longer shows after it has been pressed
- Added time and hours left in day to TAB menu
- Removed shrug animation from TAB menu Balancing:
- Mineral placement refined
- Structure degradation is now on a timer, with a reset button (Structure degradation timer is an "Abandoned timer", so if a player doesn't return to the game before the timer hits 0 others can clear it)
- Vehicles have less HP
- Structure walls and frames have more HP
- Structure limit removed entirely!
- Removed "pack up inflatable dome"
- Inflatable Dome can no longer be repaired Bug Fixes:
- Creature collision in structures has been improved
- Days survived no longer resets to 0 after reaching 7
- "Disconnect from server logic" should occur far less frequently
- Ship will no longer get stuck in the air
- Reduced lighting applied to avatar on tab menu
- Better tree collision