Hello Astronauts!
Here it is! The long awaited Proteus II Unearthed update, with huge changes and improvements including a redesigned Proteus II, dungeons, and boss creatures! Let's dive right into the full patch notes:
Known Issues:
Touchscreen workaround:
Press Windows + X.
Click Device Manager
Double click on "Human Interface Devices".
Right-click on the touch screen device, or similar (if listed), and disable it.
Additions:
- Added Ranger class (starts out with different skills unlocked)
- New Loading system using multiscene additive loading
- Multipatch terrain
- Added 4 new grass types
- New grass clumping system
- New terrain splat system
- Arches and rock formations
- Added AI for dungeon creatures
- Added combo attacks to melee system
- Added mining mode to third person for easier use of chisel
- Add passenger control over the GAV turret
- Added suspension to GAV and Rover
- Added new footprint decal system
- Added new footstep sounds
- Added new melee decal system
- Added new bullet decal system
- Added new blood effects to creatures
- Added new VO sounds to player and EVA Suit Systems Computer
- Added two new dungeons to Proteus II
- Added new creature [Snubbs]
- Added new boss creature [Cleo]
- Added passive critters
- Added redesigned spaceship
- Added fall damage to player
- Added new Snubbs surface spawner (I.E. "ant hill")
- Added new gatherable/mineable objects
- Added new art assets to Proteus II
- New structure installations on Proteus II planet (human and alien)
Improvements:
- Doubled terrain textures to 8 per terrain patch
- Improved Parallax Occlusion mapping on terrain textures
- Region manager adds items dynamically to allow more interactive objects
- Improvements to the vehicles and multiplayer syncing
- Minor improvements to creature behavior
- Improved creatures collision
- Improved enemy attack reactions
- Improved recoil on ranged weapons
- Improved collision on vehicles
- Improved sound effects on creatures, weapons, and player
Fixes/Changes:
- Fixes to creature zoning
- Fixed stuttering animation when framerate dropped below 60 while hovering
- Fixed first person view clipping into objects
- Fixed players taking damage in vehicles
- Fixed Hovercraft and Mechacrab shooting miss-fires
- Proteus II now has 30 min day cycle
- Migrated database to cloud with redundancy
- Updated Escape Pod art
- Changed assault rifle to triple-burst shooting
- Player no longer falls faster when jumping off a high ledge
- Changes camera shake in first and third person mode
We want to thank everyone for their patience in waiting for this patch. We know it's been a while but once you all get your hands on this thing, we think you will see it's been worth it!
A few small notes;
Unfortunately at this time, space station crafting did not make it into this update. We wanted to focus on early game and improving the users initial experience. Resource nodes and optimization are currently being worked on and may have issues. Let us know in the comments your thoughts on the update and if you encounter any bugs please report them in the "Report Bugs Here" subforum.
If you experience issues with you old single player save data, please start over. We have no way of wiping single player data on our end, and there will most likely be compatibility issues.
Thanks again everyone, now get out there and explore Proteus II!
NOTE: We are aware of the Public Universe saving issue and we are working on it now!