Update: We just pushed a new version. We fixed the power supply issue that the hotfix broke regarding new equipment built that required power. We have fixed and corrected this issue.
Previous post: As we mentioned recently in the forum, we have been working to resolve some outstanding issues that have ranged from common annoyances to game breaking bugs. The following is a list of the items that are included in this HOTFIX. This is by no means an update; that will follow later. This is just an attempt by mere mortals (ie, the Fenix Fire developers) to make the game more optimized, less buggy and more enjoyable to play.
Please play through the latest version of the game and send any issues that you may encounter to [email protected]. For full patch notes, please see below:
Game Optimizations
Created Multiplayer Streaming Manager: By creating this manager, we are able to send small packets of data over time to the server. This should alleviate many, but maybe not all, of the server logic and time-out errors. Please note that if you have a lot of structures/buildables, it might take a few seconds for all of them to load in upon initial launch of the game.
Optimized Culling System: To help improve frame rate, we optimized the culling system so that things would not render either far behind, or far ahead of your character.
Improved Pooling Managers: Additionally to help frame rate, we have improved the pooling for effects, audio, and projectiles.
Game Fixes
Skill Points Should No Longer Disappear: Players were experiencing a loss of skill points when logging out and back into the game. This was due to a database issue and should now be rectified. Please note: You should no longer lose skill points from here on out. You will not be able to recover any previous skill points that you may have lost.
New Aspect Ratio Support: We adjusted the UI to add support for a 16:10 aspect ratio.
Inflatable Dome Kit In Mine: We fixed an issue where picking up the inflatable dome kit mission item while a player’s backpack was full, it would disappear forever.
Elevator Fixed: Fixed an issue where the elevator would not register the floors correctly and would stop working.
Spaceships and Asteroids: Spaceships can now take off of asteroids and should not hover over invisible triggers anymore.
Vehicles and Mecha Crab Falling Underground: If vehicles and/or the Mecha Crab fall through the map, they are no longer destroyed. Instead, they teleport to the surface.
Turret Sound: Turret sounds have been fixed so that they are no longer at high volumes across the entire map.
O.M.P.A.s:
- O.M.P.A.s should no longer fall out of bounds, but if they do, they will roll back inbounds.
- O.M.P.A.s no longer continue shooting when the battery dies.
Crashed Pod Collision: Fixed an issue where player cannot grab the patch tape when in the pod, due to an object outside of the pod.
Structures With Ramps: Structures now procedurally create ramps, which should reduce the amount of time where structures are high above the ground with no ramps. Please note: The max ramp distance is approximately 15m.
Missing Inventory While Travelling: Fixed an issue where travelling to a dungeon or a planet with a backpack attachment would cause players to lose their inventory.
Trouble Entering Mines In Multiplayer: Fixed an issue where players had trouble entering a mine when in multiplayer and another player left the server, or traveled to another planet. To fix this, player can now enter the mine simply by opening the chat panel and typing ‘/leaveparty’.
Berries:
- Turrets and projectiles can no longer mine berries.
- Red berries can now be planted.
Proteus Missions Displaying On Other Planets: Fixed an issue where the game would display mission locations for Proteus on other planets.
Recipe Fixes:
- Cloth is now craftable, as we fixed the recipe.
- The anvil can now be crafted, as we changed the required skill to steroids.
UI Fix: Pressing ‘TAB’ and an ‘F’ key will no longer break the UI.
Fixed In-Game Descriptions: Reactor and Heat Pistol descriptions have been corrected.
Cerberus Fx Improved: Improved the effects for the stomp attack.
What Has Been Removed
Push To Talk Functionality: To help improve performance and framerate issues on multiplayer, we removed the Push To Talk functionality.
Known Issue
We are aware that when travelling in a vehicle between both locations on Proteus with an O.M.P.A. and a passenger, the passenger will get kicked out of the vehicle. We are currently working on a solution for this issue.