Update 2:
- Monk - The Course of Nature Guild Ship Unlock fixed.
- [StoryBuilder]Now we will show the previous dialog's inhabitants if the setting is set to 'DontChange'.
- [StoryBuilder]Flora drop down is disabled if the encounter has a flora requirement.
- [StoryBuilder]Fixing the has_key requirement check not working on story builder encounters bug.
Update 1:
- Reputation progress can now also be made by attacking racial homelands and ships.
- Arena Gauntlet progress is now calculated properly.
- Enemy Land Invasion Quests are more rewarding now.
- Crystal Archer will not attack you on the unlock quest.
- Unlock requirements should check for companion personas too.
- Fixing getting missed, hit, critical hit, doing critical hit, character getting pushed, character getting pulled, OnAllyDead and OnFoeDead, number of ships visited counters. Personas that require these counters should work correctly now.
- Fixing a bug which in rare cases caused a choice with no ending.
- End game UI will have different art if there are no unlocks.
- You can skip real end game cinematic.
- Fixed Goblin Cutter's Daggerfall skill animation.
- Characters will now speak on the world map screen when they are low on HP to remind the player to feed them.
- Characters will also talk if the Vorn start chasing.
- Enemy ship chasing someone (including player) will have a red icon on their heads.
- Rewards already unlocked by the player will not be rewarded at the end of the game.
- After unlocking all the classes the end game reward will be something you'll be happy to see.
- Everking will not be enraged. (He is a cool dude.)
- Enraged characters will start to move randomly instead of doing all kinds of escape tactics.
- New story arcs for some encounters.
- Many other small bug fixes.