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Overfall - Build 16/03/2016

  • Now we can see a list of conditions by pressing "F1" key.
  • Rogue weapon Calamity's Ambush now applies Bleeding and Crippled if target's HP is above 50%.
  • Wizard's Blink now correctly applies Fury instead of Precision.
  • Oracle's Life Bond can't be cast to self from now on.
  • Gravekeeper's Putrid Explosion no longer applies Poison to allies.
  • Orc Shaman's Thunder Storm no longer applies Agony on "Miss".
  • Monk weapon Way of the Distant Paths's Energy Blast now has a proper icon.
  • Nomad's Sand Blast, and Desert Spike skills have been boosted.
  • Kirinborn's Charging Strike damage reduced to 4 from 9, its Range increased from 5 to 6.
  • Crystal Archer's Splinter Flash no longer applies Rewind to self but its Range increased to 5 from 4.
  • Executioner's Merciless Torture now deals extra damage to foes "above" 50% HP instead of "below".
  • Bloodseeker's Rupture now deals 2 damage but applies 3 stacks of Bleeding.
  • Bloodseeker's Sever Artery no longer applies Bleeding but removes 1 buff and applies Protection to self if target has Bleeding.
  • Assassin's Unexpected Strike now also applies Confusion but its CD increased from 1 to 2.
  • Sentinel's Arcane Shot damage increased from 3 to 4 and applies Vulnerability, no longer applies Agony on critical hit but its CD increased from 0 to 1.
  • Sentinel's Lunar Blaze now applies Blind(50%) instead of Vulnerability(25%).
  • New Objects for StoryBuilder: OBJFences(6), OBJCatapult, OBJEpic Chest(open, closed, empty)
  • Rain Dancer's Dazzling Totem skill effect improved.
  • Arena enemy count will match the player's party size.
  • Fixes made on the Orc neutral-friendly reputation encounters.
  • Some difficulty tweaks on fillers.
  • Everking DamageTake animation seperated to another layer.
  • Updating the Unity Engine to 5.3.4
  • Bugfix about elf ship not coming.