Developer postOriginal post (opens in a new tab)

Overfall - Build 8/04/2016

  • Added easy and hard difficulty modes to the game.
  • On Easy mode enemy counts will not increase until you unlock a companion slot.
  • Added rest option for the Inn. It will heal all your characters and give you a temporary persona.
  • Added leave companion option for the Inn.
  • In battle, AI will try to dispel characters with immobilized and disarm debuffs before others.
  • Warlord's Horn of Screaming Wisps now increases received healing by 50% instead of 100%.
  • Possible fix for the rare stuck on loading clouds bug.
  • [Story Builder]You can set characters as neutral or allied when using edit dialog screen.
  • [Story Builder]Added Heal Party reward to reward selection screen.
  • [Story Builder]Added CurrentPartySize_x requirement. It does not have a visual selection yet, can be added from the advanced tab.
  • [Story Builder]Persona rewards can be used like persona_luck_7 to give a persona for x days.
  • [Story Builder]You can adjust chance of dialogs connected from another node.
  • [Story Builder]Winning a fight in story builder will not send you back to the story builder.