·Developer post·Original post (opens in a new tab)
Overfall - Build 8/04/2016
- Added easy and hard difficulty modes to the game.
- On Easy mode enemy counts will not increase until you unlock a companion slot.
- Added rest option for the Inn. It will heal all your characters and give you a temporary persona.
- Added leave companion option for the Inn.
- In battle, AI will try to dispel characters with immobilized and disarm debuffs before others.
- Warlord's Horn of Screaming Wisps now increases received healing by 50% instead of 100%.
- Possible fix for the rare stuck on loading clouds bug.
- [Story Builder]You can set characters as neutral or allied when using edit dialog screen.
- [Story Builder]Added Heal Party reward to reward selection screen.
- [Story Builder]Added CurrentPartySize_x requirement. It does not have a visual selection yet, can be added from the advanced tab.
- [Story Builder]Persona rewards can be used like persona_luck_7 to give a persona for x days.
- [Story Builder]You can adjust chance of dialogs connected from another node.
- [Story Builder]Winning a fight in story builder will not send you back to the story builder.