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Overfall - Build 03/03/2016

  • Fixed a bug that was causing save game corruption in combat.
  • Fixed a bug where characters would spawn on click in actual playthrough after using the Story Builder.
  • Encounter has to have dialog inside.
  • Combat without enemies will now automatically end.
  • Story builder: selecting a character type will automatically select the first of that type.
  • NPC characters are now neutral by default. They cannot fight no matter what.
  • Story builder Play button will call the loading scene first.
  • Casting a targetAll or targetAlly spell on yourself will not remove hidden anymore.
  • Now it is impossible for characters to appear in the middle of the screen when you return to the main menu.
  • Added an option for bigger UI.
  • Dead guy animation (flying soul thingy) should run smoothly.
  • Now when you enter Story Builder and add some inhabitants to the scene the dialog setting will be changed automatically.
  • Now if a dialog uses the same setting and same inhabitants and it is not directly after a battle, we do not use the black screen fade out. It was very confusing for people. If you want the black curtain just move any of the enemies one hex.
  • Faction Leaders now have a weapon (hidden) to use and animations for combat in future.
  • Retaliation has a new icon.
  • New objects added for Story Builder.
  • Protection's trigger FX improved.
  • Charming condition has additional FX for the spell user (charmer).
  • UI improvement for workshop quests.
  • Glow FX for new unlocks when you enter character selection screen.
  • If we have no unlock at score screen, there is artwork for space.
  • Guardian weapon The Judge's Radiance is now "Any Hex" instead of "Target Enemy".
  • Warlord weapon Bagathur's Seismic Slam is now "Any Hex instead of "Target Enemy".
  • Warlord's Piercing Howl now applies Blind instead of Crippled.
  • Druid's Shroom Diffusion's upgrade now increases Tormented's proc rate to 50% instead of 40%.
  • Guardian's Renewal now also removes 1 debuff.
  • Guardian's Tactical Swap now applies Reduction to target if cast on an ally and now has SFX.
  • Guardian's Shattered Ground skill now has an 80% chance to remove 1 buff from foes.
  • Justicar's Safeguard, Shieldspike, Hamstring and Final Thrust skills have been tweaked.
  • Hunter's Flare skill now removes 1 buff instead of applying Weakness.
  • Fixed a problem where some of the default hero class trinkets weren't what they should be.
  • Following tooltips have been fixed: Monk's Tenacious Discipline, Geomancer's Earth Shock, Gravekeeper's Putrid Explosion & Jawbite.
  • Several missing FX and skill/animation SFX added.
  • Wrestler's and Assassin's missing default personas re-added.
  • New objects have been implemented to the game to be used in encounters.
  • Duration of several Personas tweaked.
  • Volume of several SFX altered.
  • Fixed several missing icons of skills and personas.
  • Several unlock and persona requirements have been changed to be more frequent.
  • Again many other small bug fixes.

01/03/2016 Early Access Release

  • Story builder can now publish to Steam Workshop. You can upload a cover image, add title, description and change log.
  • The game will read encounters subscribed from Steam.
  • Now clicking on an author name during encounter will open their Steam Workshop page.
  • Fixed the random fatal crash on some Windows machines mostly using Radeon GPU.
  • Ship explosion sound FX will now respect the FX slider on the options menu.
  • Pirate ships should show the correct wandering around message.
  • Beating the game will now reward a class unlock for sure (if there is one)
  • Ship tooltips now show the current health of the ship.
  • Story Builder UI elements will grow with the screen correctly.
  • Neutral characters will be saved and loaded correctly.
  • Added back the change display option for Windows.
  • Saving and returning back after resurecting a hero will not cause funny side effects any more.
  • Companion tooltips will give more detail of why we cannot have a companion
  • The upgrades will be removed for sure when opening a new game without closing the game.
  • Now we really restore the upgrades we did from a save game.
  • The battle power UI will not get stuck when hovered over during phase shifts.
  • Vorns will not hunt you down in packs before the citadel is revealed.
  • King will not get stuck searching for the citadel.
  • Vorns will be more careful to obey the jarls and follow them.
  • When the king invades the citadel player will be presented the correct final encounter.
  • Map generation will now create closer number of islands for each flora.
  • There will not be crates in front of the portal.
  • Update on some of the unlock encounters. Balancing them regarding user data and fixing errors.
  • Cannot skip movement phase by clicking the starting hex any more.
  • Now have a 'Skip Battle' button for Story Builder.
  • User stories will now be saved to Steam Cloud so you can start building at home and continue at office!
  • AI skipping phase due to bone pore should not skip the phase twice.
  • Numerous new encounters.
  • Lots of grammatical fixes.
  • Even more random bug fixes.