- Fixed a bug that was causing save game corruption in combat.
- Fixed a bug where characters would spawn on click in actual playthrough after using the Story Builder.
- Encounter has to have dialog inside.
- Combat without enemies will now automatically end.
- Story builder: selecting a character type will automatically select the first of that type.
- NPC characters are now neutral by default. They cannot fight no matter what.
- Story builder Play button will call the loading scene first.
- Casting a targetAll or targetAlly spell on yourself will not remove hidden anymore.
- Now it is impossible for characters to appear in the middle of the screen when you return to the main menu.
- Added an option for bigger UI.
- Dead guy animation (flying soul thingy) should run smoothly.
- Now when you enter Story Builder and add some inhabitants to the scene the dialog setting will be changed automatically.
- Now if a dialog uses the same setting and same inhabitants and it is not directly after a battle, we do not use the black screen fade out. It was very confusing for people. If you want the black curtain just move any of the enemies one hex.
- Faction Leaders now have a weapon (hidden) to use and animations for combat in future.
- Retaliation has a new icon.
- New objects added for Story Builder.
- Protection's trigger FX improved.
- Charming condition has additional FX for the spell user (charmer).
- UI improvement for workshop quests.
- Glow FX for new unlocks when you enter character selection screen.
- If we have no unlock at score screen, there is artwork for space.
- Guardian weapon The Judge's Radiance is now "Any Hex" instead of "Target Enemy".
- Warlord weapon Bagathur's Seismic Slam is now "Any Hex instead of "Target Enemy".
- Warlord's Piercing Howl now applies Blind instead of Crippled.
- Druid's Shroom Diffusion's upgrade now increases Tormented's proc rate to 50% instead of 40%.
- Guardian's Renewal now also removes 1 debuff.
- Guardian's Tactical Swap now applies Reduction to target if cast on an ally and now has SFX.
- Guardian's Shattered Ground skill now has an 80% chance to remove 1 buff from foes.
- Justicar's Safeguard, Shieldspike, Hamstring and Final Thrust skills have been tweaked.
- Hunter's Flare skill now removes 1 buff instead of applying Weakness.
- Fixed a problem where some of the default hero class trinkets weren't what they should be.
- Following tooltips have been fixed: Monk's Tenacious Discipline, Geomancer's Earth Shock, Gravekeeper's Putrid Explosion & Jawbite.
- Several missing FX and skill/animation SFX added.
- Wrestler's and Assassin's missing default personas re-added.
- New objects have been implemented to the game to be used in encounters.
- Duration of several Personas tweaked.
- Volume of several SFX altered.
- Fixed several missing icons of skills and personas.
- Several unlock and persona requirements have been changed to be more frequent.
- Again many other small bug fixes.
01/03/2016 Early Access Release
- Story builder can now publish to Steam Workshop. You can upload a cover image, add title, description and change log.
- The game will read encounters subscribed from Steam.
- Now clicking on an author name during encounter will open their Steam Workshop page.
- Fixed the random fatal crash on some Windows machines mostly using Radeon GPU.
- Ship explosion sound FX will now respect the FX slider on the options menu.
- Pirate ships should show the correct wandering around message.
- Beating the game will now reward a class unlock for sure (if there is one)
- Ship tooltips now show the current health of the ship.
- Story Builder UI elements will grow with the screen correctly.
- Neutral characters will be saved and loaded correctly.
- Added back the change display option for Windows.
- Saving and returning back after resurecting a hero will not cause funny side effects any more.
- Companion tooltips will give more detail of why we cannot have a companion
- The upgrades will be removed for sure when opening a new game without closing the game.
- Now we really restore the upgrades we did from a save game.
- The battle power UI will not get stuck when hovered over during phase shifts.
- Vorns will not hunt you down in packs before the citadel is revealed.
- King will not get stuck searching for the citadel.
- Vorns will be more careful to obey the jarls and follow them.
- When the king invades the citadel player will be presented the correct final encounter.
- Map generation will now create closer number of islands for each flora.
- There will not be crates in front of the portal.
- Update on some of the unlock encounters. Balancing them regarding user data and fixing errors.
- Cannot skip movement phase by clicking the starting hex any more.
- Now have a 'Skip Battle' button for Story Builder.
- User stories will now be saved to Steam Cloud so you can start building at home and continue at office!
- AI skipping phase due to bone pore should not skip the phase twice.
- Numerous new encounters.
- Lots of grammatical fixes.
- Even more random bug fixes.