Hey everyone, thanks for following along up until now. Love to see people are excited to see more about this game, and I appreciate all the feedback and suggestions I've gotten so far.
The first round of playtesting has shown a couple things about the game that I'm now focused on exploring and buttoning up before I can get a demo out. With the holidays coming up I might not get enough to time to get something going by end of the year, but I'm hoping I can make some solid progress and have another update for you early in 2026.
Game Loop
Game loop feedback has been positive overall but has shown a few glaring issues with how the powers and items interact with the main trivia engine. I want to make sure I spend some serious time investigating this aspect of the interplay between the items and powers as it's a core aspect to how the game will be played.
That is amplified through the playable classes in the game, there are two right now being tested and probably an additional 1 or 2 by the demo time. I'm going to hold off talking about the details of these mechanics until I'm a bit more locked in on the final direction for them. Stay tuned!
Presentation
The current UI is something that's being reworked as well, you can expect to see some changes to that in the screenshots and upcoming trailer when I have more of that fleshed out. Since the interactive elements might change significantly based on the gameplay feedback above from the playtesters, the UI has been a lower priority for now but is something I'm looking into.
Feedback and Involvement
I'm also hoping to get a more public playtest going, so if you're interested be sure to wishlist. If you want direct notifications for when this is available and other details, join our Discord Server or the mailing list (found on the Ace High website). Thanks again everyone for all the feedback!
