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Update v1.0.107 and short term road map!

This is a pretty significant update with quite a few things to look at. First of all we’ve changed our shading model, which means the world will no longer be blurry at a distance. This is a major visual update and it does cause some occasional graphical issues, but we’ll be actively working on fixing all of those as we go forward. If you find something we’ve overlooked please let us know at [email protected]

We’ve also fixed a pretty large bug that had been plaguing us - your hand should no longer get “stuck” if you rapidly pick up an object.

Additionally, we’ve been reviewing everyone's feedback from Steam, Reddit, and in-world conversations. While we can’t talk about specific feature and additions (like new levels!) that are still a ways out, we would like to talk about what we’re working on now, that we can guarantee will be released in the near future. Upcoming features include new movement options, a map, inventory & avatar features and more!

You can get all the details here: http://timefirevr.com/category/hypatia-news/

v1.0.107 Patch notes

Updated

  • Switched shading mode so that the world will no longer appear blurry at further distances
  • Increased the Screen Percentage range from 100-130 to 100-170. We recommend that only computers with top of the line graphics cards go above 130.
  • Increased default item cap from 1 to 2.

Fixed

  • Fixed the issue where your hand could disappear if you grabbed an item repeatedly
  • Fixed the issue with the “void” not resolving you on the proper side of the wall you walked through
  • Context menu titles should now display properly
  • Loading screens should now work properly on both Vive and Oculus!
  • Servers should now be reused more often, resulting in paintings being preserved for longer
  • Fixed an issue where you would see the player’s hand while they are holding an object if you joined after they picked it up.
  • Fixed the elevator that was clipping through walls in the Cogwheel Garden
  • Fixed a crash in Boat Racing relating to the scoreboard.
  • Making a 3D painting mesh “Live” now properly accounts for the energy cost (and displays the cost on the menu)
  • Various sound updates
  • Fixed painting canvases lock feature. (Prevents the painting from being painted on further)
  • Improved the rotation of an arriving player after a map change. This is still a work in progress.