Hey Everyone!
We hope you've been enjoying the latest update! We had a great time watching everyone check out the new stuff.
We've got a bunch of bug fixes based on your feedback that address the most annoying issues with the latest update.
Patch Notes
- Enemies will now pause when talking to other characters or collecting Explorer Medallions
- Rolling into most enemy types now causes damage (be careful not to miss!)
- The 100 coin Explorer Medallions no longer disappear if you die before collecting them
- Fixed an issue where the SFX volume would randomly get set to zero
- Adjusted difficulty of Snowball Scramble challenge level
- Made some adjustments to performance that (hopefully) reduce jitter on lower-end machines
- Adjusted volume for some voices so they don't sound too loud / out of place
- Reduced "falling death" cutscene duration from 3s to 1s
- Fixed a few instances where enemies were floating above the ground
- Fixed a teleport bug with ropes (sorry speedrunners!)
- Fixed a few instances of missing or incorrect text
- Fixed an issue with resetting the level while stuck in a snowball
- You can no longer get stuck in the well in Sinking Sands
- Coins are now paused during cutscenes
- Resetting a non-challenge level now replays the level intro cutscene
- Fixed an issue where events in the Sky were sometimes out of order
- Fixed an issue that caused coins to get "stuck" on the player without being able to collect them
- Fixed an issue where the black death screen could flicker
- Fixed a bug where the game could be paused during fade transitions
- Various minor UI adjustments
We really appreciate all the feedback so far and we take all of it into consideration. Keep it coming!
-PolyKid