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Enemies & Friends Patch Notes

Hey Everyone!

We hope you've been enjoying the latest update! We had a great time watching everyone check out the new stuff.

We've got a bunch of bug fixes based on your feedback that address the most annoying issues with the latest update.

Patch Notes

  • Enemies will now pause when talking to other characters or collecting Explorer Medallions
  • Rolling into most enemy types now causes damage (be careful not to miss!)
  • The 100 coin Explorer Medallions no longer disappear if you die before collecting them
  • Fixed an issue where the SFX volume would randomly get set to zero
  • Adjusted difficulty of Snowball Scramble challenge level
  • Made some adjustments to performance that (hopefully) reduce jitter on lower-end machines
  • Adjusted volume for some voices so they don't sound too loud / out of place
  • Reduced "falling death" cutscene duration from 3s to 1s
  • Fixed a few instances where enemies were floating above the ground
  • Fixed a teleport bug with ropes (sorry speedrunners!)
  • Fixed a few instances of missing or incorrect text
  • Fixed an issue with resetting the level while stuck in a snowball
  • You can no longer get stuck in the well in Sinking Sands
  • Coins are now paused during cutscenes
  • Resetting a non-challenge level now replays the level intro cutscene
  • Fixed an issue where events in the Sky were sometimes out of order
  • Fixed an issue that caused coins to get "stuck" on the player without being able to collect them
  • Fixed an issue where the black death screen could flicker
  • Fixed a bug where the game could be paused during fade transitions
  • Various minor UI adjustments

We really appreciate all the feedback so far and we take all of it into consideration. Keep it coming!

-PolyKid