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Swords, Clubs, Blood and Cattle

Thought an Easter Update might be welcome, therefore some of the more interesting things we've been working on include:

  • Swords, yes we finally have a sword as a weapon. Like all our weapons the hit damage can be adjusted to your preference prior to starting a game
  • We've also added a club for the Zulu player as well, hit damage can also be adjusted
  • Blood, we've now actually added blood (still basic but is undergoing further development) plus a config where you can choose to turn on blood or not. BTW, to clarify for a few of the eagle eyes out there, the trailer video does not show blood, it was a generic effect applied on any impact. Its just taken a while to get to it in the development cycle
  • Cattle, they have now been added to the Mbilini maps although they will require some animation adjustments. Cattle are used in the gameplay for this map as the Zulu must capture and escort them back to their territory or alternatively capture their location point (2 differing modes of play chosen at game start) and the British .... they must stop them of course

Swords, clubs and blood available in all games: SP, MP and co-op

Also in case its not readily understood, for network MP and co-op games, the host chooses the game config settings which are then applied to all players. The server browser currently indicates some of the config options but not all.