Hello Everyone! :]
Here is a summary of the updates in this recent patch. Also, thank you to those who are participating in the playtest! Your feedback is invaluable as I continue to improve the gameplay experience!
Version 0.12 [DATE COMPILED]
[Content Changes]
· Added graphics showing magic charge progress
· Added new animation for gaining magic charge
· Changed the “Spark Sapping Solution” so that it affects the item regardless if it is purchased or not. The value the player gains is subtracted from the items price, accurately reflecting that the potion is “sapping” the item’s value.
[Bug Fixes]
· Fixed an issue with the volume settings in the options menu not adjusting correctly
· Fixed an issue with the “Spark Sapping Solution” text overlapping. The text duration now corresponds to the price change interval time.
· Fixed an issue where item prices would fall below zero.
New Magic Charge Progress Bars
As the player earns profit towards an item, they gain charge towards casting that item's magic effect. Fill up the bar completely to use the item. But note: every time you use the item, it becomes increasingly more expensive to use the next time, requiring the player to earn even more profit before being able to use it again.
