New Features
• New AI categories are now available via the Skirmish or Multi-player lobby menu:
o Air: Focuses on Air units.
o Land: Focuses on Land units.
o Rush: Focuses on large amounts of land units and less on defense.
o Balanced: Balanced between Land and Air.
o Naval: Focuses on Naval units.
o Turtle: Focuses on defenses and Experimentals.
o Random: Chooses one of the above based on various factors.
• Added the Steam avatar for each player on the multiplayer summary screen: This will let players click on the avatar image and access that player's Steam profile. From there, they can add that player to their friends list if they've had a good match
• Added Mic Icons display in game when bringing up the in game score menu (F2) allowing players to mute individual players
Improvements
• Added anti-cheating code that will detect modified lua files and prevent playing with unmodified users. This also prevents achievement and leaderboard updates. Still permits playing with others who have identically modified their games.
• Disconnections in Ranked: The game now tracks the number of disconnects a player has during Ranked 1v1 matches. If you exceed a certain percentage of disconnects to games played, they will count as losses instead of wins.
• AI Improvements (See Patch 1.11 AI Improvements below)
The Ranked maps have been updated to:
• Markon Bridge
• Clark Training Center
• Coalition Ship Yard
• Arctic Refuge
• Open Palms
• Finn’s Revenge
Fixes
• Fixed units arriving from Space Temple teleport immunity to Magnetron effects
• Fixed Engineer pathfinding in crowded conditions
• Fixes for occasional crash if Client disconnects at the same moment Host launches Ranked game
• Fix for Crash / Soft Locked: Players can get soft-locked in the 'Starting Game' screen if other players disconnect when matchmaking begins 'Starting Game'
• Backspace will reveal all characters in the edit box when you have more characters than the visible section
• 4/16/10 Hotfix - Fixed an issue where air transports failed to drop units in campaigns.
Tuning and Balancing
• Capturing units now provides the same experience as killing them