Introducing our next developer behind Budget Cuts, please meet Jenny - co-founder and CEO of Neat Corporation, a.k.a. Bossperson.

What do you do at Neat Corporation/Budget Cuts?
When I first started working with Neat Corp, I did all kinds of things, but with the Budget Cuts demo, mostly art and design. As we grew bigger and hired people who were way better than me at making the game-related things that I did, I shifted my work to making sure they could all focus on making a great game without having to think about all of the paperwork, legal stuff, finances, book-keeping, hiring, business development. All that jazz.
What did you do before co-founding Neat Corporation?
I started my first games-related company that could pay my bills when I was 19 and ever since, I've been in different roles in the games industry, working my way through art, design, code, business, PR and leadership. Music and sound might be the only area I haven't touched at all!
What’s it like to work at an indie studio?
The best and worst part is how much you and the whole studio depend on each and every person. It pushes everyone to do and be their very best, but it also makes us fragile. Which makes us have to take very good care of each other, and I think we do! Not because we were friends before starting the company, but because we all are on this mission to push the boundaries, push ourselves and each other in a very loving and trusting way. I've never seen a workplace like that before, so maybe it's not "just" being indie, but I'm 100% sure we wouldn't have been able to grow into what we are if we weren't.
What does a normal workday look like for you?
I don't have normal days. There's always something new or weird to deal with. But that's part of the fun.
What’s the most challenging part of your job?
Probably making my mom understand that I have a real job.
And what’s the most rewarding part of what you do?
Seeing people develop and create awesome shit! I feel so immensely proud of my team. Of every single person who is in it. :'3

What are your hopes for Budget Cuts?
I hope that Budget Cuts can raise the bar for consumer room-scale VR. That it will be *that* game that makes the players expect more, want more, crave more, demand more. That will make these tech-demos and crappy VR ports be a thing of the past. That Budget Cuts will be that mainstream game that proves how ******* cool VR is and makes people start dreaming about what amazing games COULD be made.
Make sure to follow Jenny on Twitter to see more of her work and awesome updates - @sranine.