It's time for yet another spotlight from the team behind Budget Cuts! Ever considered an internship in game development? Meet Filip, our 3D-art intern at Neat Corporation!
Hello Filip! Can you tell us a little about yourself?
Heyooo my name is Filip Tengwall but I almost always go by Flippy, I'm a 3D artist at Neat Corp and I love dancing and fighting games!

What’s your job at Neat Corp.?
I’m a 3D-art intern! I focus mostly on creating assets and general art stuff, but I love every part of game development so I try to be involved in as many different things as possible.
How did you get into working with games?
Ever since I got my first Gameboy Color, games have been a part of my life almost daily. I used to draw a lot of concepts for games when I was smol boi, never thinking that I would actually be working with games eventually. I also made a bunch of shitty games in like flash and RPG maker on my own we won’t talk about, haha! When I started applying for high schools I found an education for game graphics! It became my first steps in learning 3D, animation and general gamedev stuff. So I've basically worked with 3D for 5 years-ish? I tried out some other things after that, but nothing felt as natural to me as gamedev so I decided to commit fully to my dream which I will probably never regret! I then applied to Futuregames, and bam bom now I'm here at Neat doing my internship! C:
What’s your all time favourite game?
The World Ends With You! Although Super Smash Bros Melee is the greatest game ever made. Free.
What does a normal day working at Budget Cuts look like?
I get to the office, I force Christoffer to make me coffee since I am awful at it, and then I usually just go through my to-do list and start working! Normals days are rare at Neat Corp. since we're a smaller studio, and there’s always something new that needs to be done. Especially this close to release, new things tend to pop up all the time.

What’s the most rewarding part of your work?
Since this will be the first released game that I have ever worked on, getting to see my own work being released in a full commercial game is a really cool feeling. What makes it even more neat is that it’s such an anticipated game, and I get to be a part of it!
What’s the best part of working at an indie studio like Neat Corporations?
Best part for me is the size of the studio for sure. I really prefer working in smaller teams, it’s a lot more comfortable for me and I feel like it's a lot easier to communicate and have an input on things. The atmosphere feels more relaxed and less like work when there’s fewer people as well, which is nice.
What are your hopes for the release of the game?
Hopefully it will meet all the expectations it has! There's a lot of hype around the game which is really exciting. I hope that the release of Budget Cuts will convince a lot of people to try out VR and see for themselves how cool it is.
Where can we spot your work in the game?
My work is kind of spread out all over the game! I've made sure assets work as they should and looks nice, and I've also made a lot of objects in the game from scratch. I've also worked on a bit of the level art to make sure that the levels in the game look good! Think of me every time you break a mug. Or something.
You can follow Filip on Twitter at @FlippyTengwall!
Thanks for taking your time Flippy, and we will indeed think of you everytime we break a mug - both in and out of game.