Update: Now applied for everyone!
Hi gang!
We heard that we didn't squish bugs and squeeze performance enough for a lot of computers out there, so we've been at it some (a lot) more.
If you've been having issues and/or would like to help us beta test the upcoming patch, there is a branch called "open beta" for upcoming patches. Right now, this means v1022, which is going out as a patch to everyone as soon as we know it's stable.
Need help opting in? Here is a GUIDE.
Thank you all for being so darn nice to both us and each other! ♥
//Team Budget Cuts
Changes in Budget Cuts version 1022 Highlights: - Fixed a bug where user Graphics settings were not properly saved - Adjusted settings for "Fast" settings to render faster - Added a new "Faster" graphics setting for lower-end graphics card - Fixed an issue where the lower half of the screen would corrupt on "Fast" graphics settings - Optimizations for lower-end hardware - Fixes for cases where items would take too long to show up in Lost & Found on several levels General fixes: - Fixes for objects flickering - Particles from edible items now have the correct visuals - Improved VFX positioning when moving the portal close to your face - Fixed unlocking sounds that were not obeying the appropriate volume sliders - Fixed UV mapping for lamps - Fixed sound priorities on some sounds that would sometimes not be heard Genesis: - Fixed a bug where pager messages could come in the wrong order after respawning - Fixed a bug where the pager could get stuck on the elevator roof after dying in certain cases - Fixed a bug that caused items or buildings to flicker in and out of existence - Fixed roomba not having proper collision settings Finding April: - Performance optimizations - Fixed graphical clipping issues Showroom: - Fixed lighting issues on pillars - Relabeled confusing elevator sign Human Resources: - Improved material of the ceiling space - Fixed collectible item being stuck inside a wall - Fixed soundboard