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Developer Spotlight - Christoffer

How does one make things move around in a game? He’s the man for the job - today we would like to introduce you to our animator, Christoffer!

Hello Christoffer! What do you do at Neat Corporation and Budget Cuts?
I do a bit of everything, but mostly all that involves our lovely character. Which involves modeling, rigging and then of course then animation which is the part i love. Plus generic stuff that are needed for set dressing etc., also annoying my colleagues to no end with silly stuff.

What have you been doing up until you joined Neat Corporation?
I've been working with 3D since 2009 doing more visualization work. But it wasn't until 2013 that I started working with Toca Boca doing play apps for kids like Toca Kitchen 2, Toca Hair Salon 3 etc. I’ve been playing games my whole life and felt that VR was something new, fresh and exciting. So Budget Cuts feels really cool and challenging to work on.

What’s your the most challenging part of your work?
Probably not making all the animations into super cartoony Disney early day of animation. I like cartoony, okey! But I would say one of the most challenging parts is to get the animations on a level that I feel happy with. It feels extra tricky as well when you, the player, is the camera and can get super close to the characters in Budget Cuts, so everything needs that extra polish which takes a lot of time. But it’s also fun to be nitpicky with this stuff.

What’s your favourite part of doing what you do?
I would say its working and creating with people thats very dear to my heart! These derps i tell yah. <3 And also doing something that I really love of course! :D

What’s your experience working at an indie studio compared to larger studios?
I would say it’s the spread of work you have to shoulder. It’s not that you're assigned ONLY animation tasks, which might be the work layout if you would work on a bigger studio. Instead it’s more helping and doing stuff that needs to be done in other areas as well. Like doing set dressing and props and character design. Which is both super fun but can also be a bit distracting if you really want to do one thing good. But I guess you have to take the "bad" with the good.

How can we spot your work in Budget Cuts?
Oh! All those swavy robots that walk, glides, floats, hover, crawl, rolls and most likely will die... I've given a poke at. Please be gentle with them!

How do you hope the game will be received?
I really hope that people are going to really let go and be super immersed in the experience and take people by storm really. And hopefully not smash their head to hard looking through vents and around corners. :3

That’s it for today, thank you Christoffer!