Greetings Friends and Patriots!
Thank you to everyone who has rated, commented, and shared the project — your support keeps us motivated!
Version 1.0.1 of the game is now live, bringing some much-needed TLC, optimizations, new content, community-inspired features, and a healthy dose of polish.
I hope these changes make the game even more fun for everyone. Keep spreading the word, sharing your feedback, and — as always — stay Corny! 🌽
Changelist
🛠️ Optimization
Heavily optimized performance across all hardware for smoother gameplay.
Added an “Overall” Graphics Setting that benchmarks your system on first launch to automatically tune performance — this should fix many FPS issues players experienced on lower-end machines.
Refactored how characters spawn, resulting in major memory efficiency gains. This lays a solid foundation for adding more content without increasing overhead.

🗺️ New Map
CHURCH — explore this fresh level!

4 new free “Military”-themed Soldier Characters have joined the roster.
🐞 Bug Fixes & Improvements
Better Physics
Improved overall physics for more responsive interactions with world objects.
Increased character “springiness” for more lively reactions to impacts.
Added a community-requested feature: Ragdoll Guards when hit by vehicles — enjoy responsibly! 🚗💥

Level Select
Introduced the foundation for a Map Select feature in lobbies. You can now choose which level to play instead of relying on random selection. This system will be expanded in future updates.

Driving Physics
Significantly improved vehicle handling to make it much harder to accidentally flip the van. While a major crash can still send you flying, normal driving should feel more stable and smooth.

Visual Updates
Added new skyboxes with improved colour palettes for all levels.
Upgraded materials on vehicles and assets, including new props for the Church map.
General Fixes
Numerous small bug fixes and polish improvements across the board to make gameplay smoother and more enjoyable.
