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Update 1.334 released

Game enhancements:

- added resume game function to continue campaign games and battles
- improved pathfinding in campaigns
- polished: Changing of Fredrik Axel Fersen image to better quality one
- enhanced manual (adding features of DLCs)

Game balance:

- rebalanced: Native relations now lose value continuously
- rebalanced: AI repairing industries after looting or upgrading industries during game.
- rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time
- rebalanced: Sweden has no loam mines in start of game (the road to war)
- rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment.
- rebalanced: Swedish commander training level from 0,35 → 0,5
- rebalanced: fleet size and positions
- rescaled some ingame images to add game stability

Fixed bugs:

- fixed: Campaign start: Sweden has a mine that is not near a resource
- fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized
- fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map
- fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen.
- fixed: embarking and debarking topics
- fixed: Forced recruits show wrong info (tooltip when cursor over button)
- fixed: Recruiting growth now better linked to population growth
- fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back!
- fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session.
- fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field.
- fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session.
- fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu.
- fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain
- fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window.
- fixed: carry over of building variables of old games in same session (concerning mostly build progress)
- fixed: carry over of recruiting times of old games in same session
- fixed: BUG: Loading more than 1 division into same fleet causes does not work
- fixed: Units in forts/garrisoned in towns don’t recover morale
- fixed: Disperse fleet -function does not work at harbours at all times.
- fixed: Carryover of siege information in ongoing game session.
- fixed: Disbanding army with units with 0 men leads to memory access violation
- fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged
- fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons
- fixed: All forts’ garrisons disappear when trading or losing provinces
- fixed: sieges are now broken up if peacy trady is negotiated