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Update to version P1.074

version 1.074:
- added graphical fog of war for battles (areas now turn dark if not in view)
- fixed bug where fleets were created in wrong buildings due to earlier deleting of buildings
- fixed wrong unit strength scale in battles
- fixed overlapping city and corporate menus when tooltip is executed
- fixed native attacks without being enemy of the clan
- fixed bugs resulting from deleting buildings in campaign mode (eg. wrong fleet references)

version 1.073:
- added fog of war for battles, units out of sight now disappear (may be disabled in options menu)
- fixed too small resource pics in building menues
- fixed breakaway of provincial buildings which lead to game crash

version 1.071:
- fixed bug where occupied strategic goals had low or no impact on victory balance
- fixed bug where own units are not chooseable in battle if in close combat
- fixed bug: no buildings shown after loading game
- fixed bug: no resources shown after loading game
- fixed bug: showing no sea trading fields on map
- fixed bug: some units where deplaced after loading game or waypoint target reached
- fixed problem with logging camps not showing
- fixed problems with goals could not be occupied in battlemode
- weighting of victory points in battle for strategic goals reduced
- improved ai behaviour of units while being attacked by cavalry -> squares are now formed more often
- increased speed of land traders and supply trains
- added vegetation to battles
- battle map now rotates by 90° when clicking at compass