Game enhancements:
- added possibility to adjust minimum stock per product and per province in goods overview -> if stock falls below the traders will carry only this product no matter if they make profit or loss
Game balance:
- balanced out priority of delivery between cities -> goods priority of both cities is now relevant for delivery
- adjusted product priority from game start -> priorities for high priced goods reduced to grant delivery of low priced goods (afterwards manually adjustable)
- balanced supply of divisions -> supply trains deliver nearby divisions first & earlier supply
- reduced army radius so that hostile divisions are starting closer together in battle
- reduced influence of corruption on distance to capital
- increased fleet maintainance costs as counterbalance to high trading income of maritime nations
Fixed bugs:
- fixed bug where newly formed divisions could not move
- fixed crashes related to non existent fleets and embarking
- fixed crashes related to unit moving operations
- fixed problem that production in own companies is changed automatically
- fixed bug with setting priorities in city menu
- nations now do not declare war soon again if peace was negotiated
- added baracks upgrade technologies
- fixed fleet moving over land in second waypoint
- loss of corruption is now shown correct in financial statements
- fixed wrong position of tutorial information in city and harbor menues
- fixed missing resources and trading fields after reloading the same scenario