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Update to official version 1.08

Game enhancements:

- mouseinfo shown if attacks on cities or forts are not possible due to low morale
- mouseinfo for experience gains and ammo usage at maneuvers added

Game balance:

- marching columns now may overlap with other regiments -> faster movement
- fleets with embarked troops now better find waypoint target
- reduced ai agressivness in terms of campaign invasions further
- increased close combat duration at small encounters
- meeting points are now only possible in neighboured provinces of ally
- reduced speed of morale increase in campaign mode
- ai now issues war loans if the treasury of the nation is empty
- increased fleet maintainance costs
- reduced moral decrease when using fastmarch in campaign mode

Bug fixes battles:

- fixed bug: continous rotation when clicking several times on the compass to rotate map before the last rotation stopped.
- fixed crashes at the start of campaign battles
- fire-target definition for regiments in battle mode now work without setting a new waypoint
- fixed wrong battle stats if division arrives late on the battlefield
- fixed starting positions out of the battlefield
- fixed: countdown information of arriving divisions was overlapping
- fixed crashes related to fire animations
- fixed multiple cities loaded
- fixed early end of battle due to wrong calculation of morale
- fixed crash due to multiple use of waypoint symbol (especially happenend if divisions arrive late on battlefield)

Bug fixes campaign:

- deactivated possibility to remove participating enemy division in battle setup
- fixed wrong calculation of victory points after battle if battle was lost
- fixed crashes combined with enemy train attacks
- victory bar of siege sideinfos now show correctly
- view now jumps to the event if lmc on sideinfo in campaign
- fixed draw level problems for upgrade/repair informations of provincial buildings
- besieged forts now cannot intercept enemy supply trains
- fixed crash after fort handover
- fixed crash when moving mousecursor over empty fort
- fixed bug where siege menu did not open if more than one siege is done
- fixed crash when intercepting enemy trading ships
- fixed small graphical issues with sideinfos if sideinfo is partially off screen
- fixed wrong sideinfos (siege won and lost) at the same time
- fixed crash when replacing brigade commander
- fixed wrong unit setup at sieges (units were participating though not in division)
- cancel button in siege mode now works properly
- fixed graphical issues with commander picture in army hierarchy when commander menu was open
- fixed: regiment/brigade commanders cannot be replaced -> instead the division commander was replaced
- fixed not passable terrain at the beginning of a campaign if terrain is hostile
- fixed bug where set meeting points in earlier scenarios leaded to crash at new scenario starts
- fixed bug where meeting point flags were not visible if set for britain
- fixed ai controls after enemy division comes late into battle
- fixed further reduction of morale of parts of the own units even if battle was won
- if a besieging division is attacked and beaten, the siege is broken up
- existing side informations are now shown even after game was loaded
- corrected experience gains in sieges
- fixed wrong scenario end in scenario russia/russia enters the spotlight
- fixed statistic sorting problem when saxony dissappeared as country
- fixed bug where new built building starts smoking without beeing looted
- fixed financial bugs: trade income was not calculated correctly, goods prices were not deducted in the correct amount (leading to higher earnings)
- corrected fact that not for battle chosen divisions have nevertheless participated when choosing autocalc
- fixed crash combined with enemy looting
- divisions which lost a battle now stop and retreat orderly
- player now cannot remove enemy units in siege menues if player is defender
- fixed graphical issues with city menu while hierarchy menu is open
- fixed crash due to ordering cavalry regiments on siege entrenchments
- fixed crash combined with delivery of conterbande in harbor
- fixed crash related to initiating new buildings (especially at start or reloads of campaigns)

Miscellaneous:

- deactivated autocalc within battle - sorry guys, did not work properly until release :-(

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.