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Update 1.108

Balancing:
- improved AI switching from line to skirmish formation
- forming squares and unlimber/limber delays now go slower
- melee adjusted for better lethality (except artillery reduced a bit)
- routing and morale gain readjusted to make units flee for longer time
- reduced demand of cities with higher population
- readjusted population of nations for better balancing
- better working economy progression when starting later campaigns
- improved waypoint accuracy (e.g. reduced stuck armies near foreign borders)
- capped diplomatic relationship with 100 when earning points through ally meeting points
- increased diplomatic cost for subsidy payments
- diplomatic costs of claming non occupied provinces increased
- diplomatic costs and minimum requirements adjusted (alliances, wayrights)

Bug fixings:
- regimental flags are now centered properly for all unit formations
- fixed influence of fatigue errors in different game speeds
- regiments may now not shoot through own units in front, but may shoot over if terrain behind is slightly higher or artillery shots on high distance due to higher fire angle
- fixed bug where units sometimes moved off from their given waypoints and sometimes crossed impassable terrain
- removed footprints of embarked troops in the embarking region (sometimes enemy divisions could engage there already embarked troops)

Others:
- sea terrain may now not be moved on, new terrain coast added
- routed units may now not be given orders or moved (buttons greyed out)
- added historical event of Prussian invasion of Saxony 1756 for Austria and Russia for more historical accuracy

Note: huge download volume (~1 GB) due to redrawing of battlefield skins to add coast terrain.