Alpha access: http://neurovoider.com/
New
- Revamped the overheating warning (now displays an icon above the players)
- Mini-bosses will now start to smoke when damaged
- Enemies will now have a short warning animation before firing
- When in brain form, the brain dash will be displayed as a skill
- Close range weapons now have a swing animation
Changes
- Increased the size of the spawn safe zone
- Decreased map size progression
- Increased first level size
- Camera doesn’t focus on brain anymore
- Totally revamped how recoil is managed (will now depend on bullet speed/distance)
- Adjusted all weapons recoil
- Increased enemies HP in multiplayer
- Nerfed enemy shotguns and plasma
- Adjusted loot level to be more distinct and powerful
- Selected skills in the skill selection screen are now of the color of the players
- Inverted “validation” and “cancelation” input for keyboard
- Brain can now dash with attack buttons as well
- Increased brain stun duration to 1.66sec (was 1)
- Changed how movement speed and recoil reduciton are scaled through item classes
Fixes:
- Fixed crystals and flames poping in holes and walls
- Fixed a miscalculation in beam type EPS weapons
- Fixed Canadian keyboard mapping
- Fixed grenade rebound
- Fixed feedback panel tacking input twice when closing
- Fixed azert handling in feedback panel
- Fixed a few sprite alignment