Developer postOriginal post (opens in a new tab)

Alpha 3 available

Alpha access: http://neurovoider.com/

New

  • Revamped the overheating warning (now displays an icon above the players)
  • Mini-bosses will now start to smoke when damaged
  • Enemies will now have a short warning animation before firing
  • When in brain form, the brain dash will be displayed as a skill
  • Close range weapons now have a swing animation

Changes

  • Increased the size of the spawn safe zone
  • Decreased map size progression
  • Increased first level size
  • Camera doesn’t focus on brain anymore
  • Totally revamped how recoil is managed (will now depend on bullet speed/distance)
  • Adjusted all weapons recoil
  • Increased enemies HP in multiplayer
  • Nerfed enemy shotguns and plasma
  • Adjusted loot level to be more distinct and powerful
  • Selected skills in the skill selection screen are now of the color of the players
  • Inverted “validation” and “cancelation” input for keyboard
  • Brain can now dash with attack buttons as well
  • Increased brain stun duration to 1.66sec (was 1)
  • Changed how movement speed and recoil reduciton are scaled through item classes

Fixes:

  • Fixed crystals and flames poping in holes and walls
  • Fixed a miscalculation in beam type EPS weapons
  • Fixed Canadian keyboard mapping
  • Fixed grenade rebound
  • Fixed feedback panel tacking input twice when closing
  • Fixed azert handling in feedback panel
  • Fixed a few sprite alignment