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Alpha 11 available

Alpha access: http://neurovoider.com/

Roadmap

We started reworking how items and classes work. Our main goal is to make the inventory more readable and the upgrades more significant / useful. Next update will focus more on the Rampage class (and a surprise).

Changes

  • Totally reworked the drop rates of all items, there should be more green/blue items and less gold items (it's quite balanced yet, but it paves the way to better drop rates management in future updates)
  • Frotress has now a faster special activation animation and reduced cooldown
  • Lots of changes regarding how items' properties are calculted, applied and displayed in the inventory:
    • Visions don't give HP bonus anymore
    • Transports don't give EP bonus anymore
    • Cores don't give HP regeneration anymore
    • "Movement" bonuses on Transports have been renamed "Agility"
    • All multiplicative bonuses are now processed as +% bonuses
    • There are no more malus
    • All bonuses now have a wider range of values
    • Speed and recoil bonuses are now +% bonuses
    • Cores can have EP and HP bonuses
    • There are now less differences between classes in terms of total HP and total EP
    • All classes now have the same base EP regeneration rate
    • Increased movement speed of all classes and reduced the difference between them

  • Renamed the "upscaled" fullscreen to "borderless" (because that's what it really is, there's no real upscaling involved)
  • Updated barrels art to make them blink

Fixes

  • Fixes Dash special skill will no more be impacted by Visions properties
  • Fixes handguns not compatible with Rampage special skill
  • Fixes a possible crash when using Fortress special skill