Alpha access: http://neurovoider.com/
Roadmap
We started reworking how items and classes work. Our main goal is to make the inventory more readable and the upgrades more significant / useful. Next update will focus more on the Rampage class (and a surprise).
Changes
- Totally reworked the drop rates of all items, there should be more green/blue items and less gold items (it's quite balanced yet, but it paves the way to better drop rates management in future updates)
- Frotress has now a faster special activation animation and reduced cooldown
- Lots of changes regarding how items' properties are calculted, applied and displayed in the inventory:
- Visions don't give HP bonus anymore
- Transports don't give EP bonus anymore
- Cores don't give HP regeneration anymore
- "Movement" bonuses on Transports have been renamed "Agility"
- All multiplicative bonuses are now processed as +% bonuses
- There are no more malus
- All bonuses now have a wider range of values
- Speed and recoil bonuses are now +% bonuses
- Cores can have EP and HP bonuses
- There are now less differences between classes in terms of total HP and total EP
- All classes now have the same base EP regeneration rate
- Increased movement speed of all classes and reduced the difference between them
- Renamed the "upscaled" fullscreen to "borderless" (because that's what it really is, there's no real upscaling involved)
- Updated barrels art to make them blink
Fixes
- Fixes Dash special skill will no more be impacted by Visions properties
- Fixes handguns not compatible with Rampage special skill
- Fixes a possible crash when using Fortress special skill