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Alpha 20 available

Alpha access: http://neurovoider.com/

Roadmap

Big milestone this week: the inventory features are now complete! You can now use the Forge to create rare items with scraps, as well as Boost existing items.
We also removed the health regeneration after each level and introduced a repair feature, but fear not, new ways of healing in-game will be introduced soon.

So many new features that we haven't been able to balance this version yet, woops! Scraps needed to boost items is very low, and you can easily be overpowered. Everything will be balanced correctly next week, but until then you should be able to have some extra power fun. :)

New

  • Introduction of the "Forge" menu! You can now use scraps to create random rare items.
  • You can now "Boost" items to enhance their HP/EP/DMG in exchange of some scraps. This option replaces the "Share" option (which has been moved, see changes). Boosting items is still a bit rough (unbalanced), we will polish it in a future update.
  • There is now a "Repair" feature in the inventory. This has multiple impacts on the gameplay:
    • HP are not recovered after a level anymore;
    • if you finish a level with less than 25% of your max HP, you are automatically repaired up to this value;
    • repairing costs scraps, this cost increases if you repair multiple times in a row and is also higher as you progress;
    • you have a free repair after each level.

Changes

  • The Frostbite environment has been revamped, it now has more detailed graphics and less regular rooms AND ice is now slippy!
  • The Sewer environment has a bit more details
  • "Trash" action has been renamed "Scrap"
  • "Share" has been moved to the "Scrap" menu
  • Items EP now scale up with the difficulty (very slightly)