Alpha access: http://neurovoider.com/
Roadmap
It's update Friday! We changed most of the boss battle system! They now have an armor and weak spots to destroy before you can really take them down. Oh, and they now have friends coming to defend them when they are vulnerable.
Let us what you think of the new battles!
Next week update will be fully focused on balancing everything.
Changes
- Boss battles have been reworked:
- bosses now have an armor that must be destroyed before you can really damage them
- to damage the armor, you will have to hit their weak spots
- once the armor is destroyed, the boss shuts down and is vulnerable for a few seconds (during which it repairs its armor)
- if the boss has fully repaired its armor before you destroyed it, it powers up again with a new weak spot to hit
- depending on the boss phase, normal enemies may spawn to protect the boss (and it goes up to super-elites in the highest difficulty, particularly when the boss is vulnerable)
- There is now 4 levels between each boss instead of 5
- Most boss arenas have been modified to accomodate these changes (they got bigger)
- Increased time between each explosion freeze
- Trashing "other classes" items now trashes items with a different class from the one equipped (previously different from the class of the selected item)
Fixes
- Fixes feedback panel background
- Fixes level completion being glitched after a boss
- Fixes Forge not dropping golden items