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Beta 24 available

Roadmap

Here we are! The first beta build of NeuroVoider is up for the Early Access release! Already the 24th weekly update and still many more to come over the next months.

If you are new to NeuroVoider, you might be interested by our development roadmap and the Early Access FAQ.

New

  • Boss weak spots now have an outline to better spot them
  • The game will now display the controls upon your first game (this is temporary while we work on a proper tutorial, and players who played the alpha may see this message)
  • Added new variations to Furnace
  • Added new boss arenas

Changes

  • Switched to beta!
  • The game doesn't check anymore if a new version has released (every platform the game is on now has automatic update / notification)
  • Auto-loot is now activated by default on new save
  • Enemies are now differently affected by EMP depending on their size (the bigger the enemy, the shorter the EMP duration, down to 50% for bosses)
  • EMP is now working against bosses
  • The amount of scrap recieced from trashing items now depends on the number of player
  • Nuke and railgun super elites (red) damages have been halved
  • Hellfire weapon damage has been increased
  • Fortress shield now has an EP consumption of 100/sec (was 75)
  • Boss have been nerfed (they should be less aggressive and there should be less enemies spawing around)

Fixes

  • Fixes a couple of crashes when looting items
  • Fixes brain dash which was supposed to freeze enemies but wasn't
  • Fixes music volume changing by itselfs