Roadmap
Hey Voiders!
Surprise update! Yes, it's not Friday, but since we were off to Gamescom last week and next week will be the release, we thought that you might like an intermediary update. :)
What's in? Tweaks, fixes, and a new player selection screen!
Next week, on August 31st, the game will go out of early access. There's a day-1 update coming, with the following inside:
- New weapons and enemies (including a disk gun revamp)
- Steam Achievements!
- Tweaks and fixes
If you would like to know more about our post-release plan, everything is in the announcement.
Cheers! And hoping to see you there next week for the release. :)
New
- Credits screen :-)
- There is now visual indicator to show that you are doing your daily run
Changes
- Revamped the player selection screen
- The free repair after each level has been removed and replaced by an automatic 25% repair
- It is now possible to play with a keyboard and mouse combo even if 4 gamepads are plugged (should fix issues on Linux and ghost devices)
- In-game feedback system and version viewer have been removed with the coming release
- Forged items don't scale with the player count anymore (fixes an exploit to generate scrap)
Fixes
- Fixes main menu outlines having too long/short lines with some resolutions
- Fixes tutorial being pitch black if the previous game has been interrupted during a pitch black level
- Fixes black screen on some Intel GPU
- Fixes a few colliders and map layering
- Fixes legacy stats tracking stacking up after each game launch