Alpha access: http://neurovoider.com/
Roadmap
Welcome to the Frostbite environment!
We have also reworked how the Rampage special skill, it should be more usable.
Hotfix 1 changes: bullets are more visible (no more affected by the lightning system) and a couple Frostbite rooms have been fixed.
Hotfix 2 changes: crosshairs and enemies/loot colors should be more visible in Frostbite.
New
- Frostbite environment, along with its associated hazards and new Dan Terminus track
Changes
- Revamped the Rampage class special skill:
- It doubles the fire rate
- It no more keeps firing until your EP are empty
- It fires both weapons with a bonus EP regeneration (+150%)
- The downside is that you can't move when using the skill
- Auto burst fire weapons now fire the complete bullet burst when you start firing (you could previously stop a burst)
- Close range enemies (pink) are now more aggressive and deal more damage
- Weapons EP consumption is less randomized (this should avoid finding too cracked weapons)
- Update explosions sprites and effects and made them more random
- Added a slight shadow to the teleport animation so that it is visible in the Frostbite environment
- Re-aligned some text in the inventory
Fixes
- Fixes splash damages sometimes missing 1 out of 2 enemies
- Fixes a rare crash occurring when fading music
- Fixes gravity pull skill attracting enemies beyond the player's position
- Fixes destructible elements blinking when using a skill
- Fixes EPS / DPS computation and EP consumption precision
- Fixes an UI typo
- Fixes screen resolution listing only searching for 60hz compatible resolutions
- Fixes flames' light not being centered on the flames
- Fixes bio barrels dealing 4 times their intended damages
- Fixes flames and bio particles not being correctly spread over enemies / players
- (Tentatively) fixes "real" fullsceen mode crashing on some configurations