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Alpha 12 available

Alpha access: http://neurovoider.com/

Roadmap

Welcome to the Frostbite environment!
We have also reworked how the Rampage special skill, it should be more usable.

Hotfix 1 changes: bullets are more visible (no more affected by the lightning system) and a couple Frostbite rooms have been fixed.

Hotfix 2 changes: crosshairs and enemies/loot colors should be more visible in Frostbite.

New

  • Frostbite environment, along with its associated hazards and new Dan Terminus track

Changes

  • Revamped the Rampage class special skill:
    • It doubles the fire rate
    • It no more keeps firing until your EP are empty
    • It fires both weapons with a bonus EP regeneration (+150%)
    • The downside is that you can't move when using the skill

  • Auto burst fire weapons now fire the complete bullet burst when you start firing (you could previously stop a burst)
  • Close range enemies (pink) are now more aggressive and deal more damage
  • Weapons EP consumption is less randomized (this should avoid finding too cracked weapons)
  • Update explosions sprites and effects and made them more random
  • Added a slight shadow to the teleport animation so that it is visible in the Frostbite environment
  • Re-aligned some text in the inventory

Fixes

  • Fixes splash damages sometimes missing 1 out of 2 enemies
  • Fixes a rare crash occurring when fading music
  • Fixes gravity pull skill attracting enemies beyond the player's position
  • Fixes destructible elements blinking when using a skill
  • Fixes EPS / DPS computation and EP consumption precision
  • Fixes an UI typo
  • Fixes screen resolution listing only searching for 60hz compatible resolutions
  • Fixes flames' light not being centered on the flames
  • Fixes bio barrels dealing 4 times their intended damages
  • Fixes flames and bio particles not being correctly spread over enemies / players
  • (Tentatively) fixes "real" fullsceen mode crashing on some configurations