Alpha access: http://neurovoider.com/
Roadmap
IMPORTANT
The game now uses OpenGL instead of DirectX. This has several benefits:
- Windows Media Player is no more required (that was a real pain)
- The game should now run on Windows Vista and Windows XP
- It should fix nearly all issues some players had with fullscreen
- We only have to maintain one single build to support Windows, OS X and Linux
There are a couple drawbacks though:
- keyboard layout can not be automatically detected anymore, there is now an option to switch to azerty
- loadings are less smooth because of OpenGL managing threads differently, the only noticable moment is during level loading (tips appear a bit laggy)
Known issue
Retina (Mac OS X) and 4K displays (Windows) are not working unless you disactivate Hi-DPI mode in your system resolution settings.
New
- Mac OS X and Linux (inc. SteamOS) support
- Added an options to specify that your keyboard has an azerty layout
Changes
- Switching back to require a restart if the resolution is changed (this was causing too many issues, we'll get back it later)
- The fullscreen mode has been removed, it is no more relevant with OpenGL
- Musics are now encoding in full bitrate OGG, you can expect a better quality (it previously was WMA, arg)
Fixes
- Fixes Windows Vista incompatibility
- Fixes Windows XP incompatibility
- Fixes a lot of fullscreen issues